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Showing 91 to 105 of 110 results Save | Export
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Gumble, Andrea – Educational Forum, 2012
This article examines how the use of multimedia sources can deepen student engagement, comprehension, and questioning of a variety of texts. Through an American literature project, "The Art of War", high school juniors work in collaboration to read, analyze, and create original digital texts using Animoto.com. As a result, educators are able to…
Descriptors: Computer Literacy, Multimedia Materials, Animation, Video Technology
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Duda, Janina – International Journal for Technology in Mathematics Education, 2011
Teaching mathematics using graphic calculators has been an issue of didactic discussions for years. Finding ways in which graphic calculators can enrich the development process of creative activity in mathematically gifted students between the ages of 16-17 is the focus of this article. Research was conducted using graphic calculators with…
Descriptors: Academically Gifted, Creative Activities, Graphing Calculators, Mathematics Instruction
Mills, Deborah N. – ProQuest LLC, 2013
The study was used to develop an understanding of the nature of a creative learning experience that incorporated the foundational elements of Reggio Emilia, place-based education, and experience design. The study took place in an urban high school with eight students in an advanced placement art class. The qualitative research project revolved…
Descriptors: Qualitative Research, Integrated Curriculum, Art Education, Science Education
Hubbard, Erin E. – Library Media Connection, 2009
Though few students realize it, many things in today's culture exist because of mythology. This article argues that library media specialists and teachers can teach mythology but it must be applied to the 21st century and shown its relevance in today's world. The article demonstrates that mythology studies are alive and well when the new AASL…
Descriptors: Mythology, Student Research, Student Projects, Creative Activities
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Wood, Susan – History of Education, 2009
Embroidery is traditionally regarded as women's work and the teaching of embroidery as a means of preparing young women for domesticity, a view which has been reinforced by historians studying changes in the high school art curriculum that occurred with the introduction of the Wyndham Scheme in New South Wales in the early 1960s. This paper argues…
Descriptors: High Schools, Females, Foreign Countries, Womens Education
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Lipiner, Michael – E-Learning and Digital Media, 2011
This in-depth case study explores a modern approach to education: the benefits of using film, technology and other creative, non-conventional pedagogical methods in the classroom to enhance students' understanding of literature. The study explores the positive effects of introducing a variety of visual-based (and auditory-based) teaching methods…
Descriptors: Assignments, Language Arts, Case Studies, At Risk Students
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Goessling, Kristen; Doyle, Carol – Journal of Creativity in Mental Health, 2009
This article describes how counseling psychology graduate students collaborated with high school students in a participatory action research project called, Thru the Lenz. This project was created in order to gain insight into the lives, experiences, and communities of the students. It utilized photography, creative processes, and a humanistic…
Descriptors: Graduate Students, Creativity, Photography, Action Research
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Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
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Bartrom, Linda – TechTrends: Linking Research and Practice to Improve Learning, 2008
When the author came to Villa Park High School in Orange County, California back in 1998, having just finished fourteen years in an East Los Angeles school, she expected to find communication technology already operative. It was just beginning at Bell High School where she had been, in Los Angeles Unified School District (LAUSD), with a Video…
Descriptors: Fine Arts, Secondary Education, Course Descriptions, Television
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Crockett, Pamela – SchoolArts: The Art Education Magazine for Teachers, 2007
In this article, the author talks about an international art fashion show at St. Timothy's School in Stevenson, Maryland, which provided opportunities for students to showcase what they did best, from design to research, to creative production, to modeling. According to Randy Stevens, Head of School, the project helped students think more deeply…
Descriptors: Clothing, Art Activities, Aesthetics, Art Materials
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Staples, Ed – Australian Senior Mathematics Journal, 2005
Pierre Bezier was born on September 1 in Paris, 1910. Choosing the career path of his father, he gained electrical and mechanical engineering degrees by the time he was 21 years old. He began working for the car company Renault and stayed there for the next 42 years. In 1977 he received a doctorate in mathematics. Bezier, at the age of 50 began…
Descriptors: Creative Activities, Computer Assisted Design, Mathematics Instruction, Secondary Education
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Zaikowski, Lori; Lichtman, Paul; Quarless, Duncan – Science Teacher, 2007
The scientific discovery process comes alive for 70 minority students each year at Uniondale High School in New York where students have won top awards for "in-house" projects. Uniondale High School is in a middle-income school district where over 95% of students are from minority groups. Founded in 2000, the Uniondale High School Research Program…
Descriptors: Science Projects, Research Projects, Student Projects, Discovery Processes
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Eaton, Gillian – Teaching Artist Journal, 2006
The residency about which the author writes was with students at The Roeper School in Birmingham, Michigan. This school is unusual in its support for a liberal arts and process-based education. In this article the author, an accomplished director and Teaching Artist, recounts the many engaging dimensions of a student production of "Henry…
Descriptors: English Literature, Drama, Middle School Students, High School Students
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Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
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Weltsek, Gustave – English Journal, 2005
Gustave Weltsek, a high school English teacher, has turned to process "A Midsummer Night's Dream" to avoid passing on traditional views and interpretations of the play. He has helped the students to see relevance in William Shakespeare's text by using improvisations to get them talking about issues that are important to them.
Descriptors: Teaching Methods, English Instruction, English Literature, Drama
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