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Showing 46 to 60 of 388 results Save | Export
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Li-Chen Cheng; Wei Li; Judy C. R. Tseng – Interactive Learning Environments, 2023
Programming ability is the core ability of this era and can be obtained and improved through practice. In this paper, an Automated Programming Assessment system based on Mastery learning and Peer competition (APAMP) was proposed and developed. APAMP allows students to practice repeatedly by providing immediate feedback after their programs are…
Descriptors: High School Freshmen, High School Seniors, Programming Languages, Foreign Countries
Bruno, Paul; Pérez, Mariam Saffar; Lewis, Colleen M. – Policy Analysis for California Education, PACE, 2022
High schools in California--and around the country--increasingly offer computer science (CS) and often would like to expand CS offerings further. However, these expansions pose a number of challenges for administrators and policymakers, especially if they are going to happen effectively and equitably. We consider four of the most pressing…
Descriptors: High Schools, Computer Science Education, Equal Education, Teacher Supply and Demand
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Jessica Gale; Meltem Alemdar; Katherine Boice; Diley Hernández; Sunni Newton; Douglas Edwards; Marion Usselman – Journal for STEM Education Research, 2022
This study explores student agency in the context of a culturally authentic computer science (CS) curriculum implemented in an introductory CS course in two high schools. Drawing on focus group and interview data, the study utilizes qualitative research methods to examine how students exercise critical agency as they engage in the course and how…
Descriptors: Personal Autonomy, Computer Science Education, Self Concept, Student Projects
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Armoni, Michal; Gal-Ezer, Judith – Informatics in Education, 2023
In a previous publication we examined the connections between high-school computer science (CS) and computing higher education. The results were promising -- students who were exposed to computing in high school were more likely to take one of the computing disciplines. However, these correlations were not necessarily causal. Possibly those…
Descriptors: High School Students, Computer Science Education, Correlation, Higher Education
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Sunni H. Newton; Meltem Alemdar; Jessica Gale; Diley Hernandez; Doug Edwards; Mike Ryan; Mike Helms; Marion Usselman – ACM Transactions on Computing Education, 2023
Objectives: The goal of this paper is to introduce and describe a new introductory computer science course. Research results from the implementation of this curriculum will be presented to demonstrate the nature of teachers' experiences with the curriculum. Participants: Participants are teachers implementing the new curriculum at two schools in…
Descriptors: Teacher Attitudes, Computer Science Education, Introductory Courses, Curriculum Implementation
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Zhou, Ninger; Cao, Yucheng; Jacob, Sharin; Richardson, Debra Jane – ACM Transactions on Computing Education, 2020
Effective and equitable CS [computer science] teaching is contingent on teachers' robust understanding of equity issues in CS classrooms. To this end, this study examined high school teachers' perceptions of equity during their participation in a CS teacher certificate program over two years. The participants are from various disciplines and from…
Descriptors: High School Teachers, Teacher Attitudes, Computer Science Education, Teacher Certification
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Debalina Maitra; Steven McGee; Randi McGee-Tekula; Catherine McGee – Journal of Latinos and Education, 2024
The goal of this qualitative research is to understand equitable teaching practices of computer science classrooms in the Chicago Public Schools through the video analysis specifically for the Latinx students. Data was collected through video recording from 10 different CPS classrooms. The videos were analyzed qualitative to determine the inquiry…
Descriptors: Equal Education, Computer Science Education, High School Students, Hispanic American Students
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Michael Lachney; Madison C. Allen Kuyenga; Jada Phelps; Aman Yadav; Matt Drazin – Computer Science Education, 2024
Background & context: Inspired by the nature-cultures of belonging from Black hair care, we conducted a design experiment to bridge computer science (CS) education, urban gardening, and cosmetology in a culturally responsive computing (CRC) library program. Objective: The design was oriented around a small-scale aquaponics system to grow mint…
Descriptors: Middle School Students, High School Students, Librarians, Library Services
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Jiachu Ye; Xiaoyan Lai; Gary Ka Wai Wong; Nantian He – Educational Technology & Society, 2024
Computational thinking (CT) has attracted global research attention. However, the relationship between CT education and later aspirations in computing careers was less explored, and less attention was paid to understanding the intermediary role of computational identity. Based on social cognitive career theory, this study examined the…
Descriptors: Programming, Self Concept, Computer Science Education, Student Attitudes
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I Gusti Putu Asto Buditjahjanto; Juki Irfansyah – Journal of Technology and Science Education, 2023
The use of computer applications as learning media has been widely used in the learning process. One such computer application is Augmented Reality. Augmented Reality has advantages in ease of use, media appeal, and mobility because it can be used on cell phones and tablets. Creative thinking is a skill that students need in solving problems in a…
Descriptors: Computer Simulation, Creative Thinking, Program Effectiveness, Academic Achievement
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W. Brian Lane; Terrie M. Galanti; X. L. Rozas – Journal for STEM Education Research, 2023
Integrating computational thinking (CT) into STEM disciplines requires secondary teachers to develop their pedagogical content knowledge of computing and content integration. Experienced teachers who choose to integrate CT in their secondary STEM courses may struggle in the same ways as novice teachers as they learn about programming and its…
Descriptors: Physics, Teaching Methods, Grounded Theory, Capacity Building
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Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
Warner, Jayce R.; Fletcher, Carol L.; Torbey, Ryan; Garbrecht, Lisa S. – Texas Education Research Center, 2020
Students living in rural areas are less likely to attend schools that offer computer science (CS) courses largely because educational institutions in these remote areas lack the resources to staff teaching positions for these courses. This study investigated the impact of WeTeach_CS, a program designed to train teachers to become certified to…
Descriptors: Rural Schools, Computer Science Education, Faculty Development, High School Teachers
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Zhadyra Akhatayeva; Kakim Sagindykov; Bazarbek Mukushev; Nurgul Kurmangaliyeva; Ardak Karipzhanova – Education and Information Technologies, 2024
The goal of the study is to create Visual Basic and MATHCAD apps to create programs that show the core force using physical forces as an example. The research subjects are high school teachers and students; the inherent context is high school STEM courses. Programs for computer visualization have been developed, and theoretical investigations have…
Descriptors: High School Teachers, High School Students, STEM Education, Computer Uses in Education
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Kumar, Amruth N. – International Educational Data Mining Society, 2023
Is there a pattern in how students solve Parsons puzzles? Is there a difference between the puzzle-solving strategies of C++ and Java students? We used Markov transition matrix to answer these questions. We analyzed the solutions of introductory programming students solving Parsons puzzles involving if-else statements and while loops in C++ and…
Descriptors: Markov Processes, Puzzles, Introductory Courses, Computer Science Education
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