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Showing 361 to 375 of 388 results Save | Export
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
Dentith, Audrey – Canadian Journal of Education, 2008
Higher levels of girls and women's participation in targeted areas are widely apparent, particularly in affluent and middle-class sites. Here, we report on research with young middle and upper middle-class high school girls successfully enrolled in non-traditional advanced placement (AP) courses in mathematics, science, and computer programming in…
Descriptors: Advanced Placement, Females, Focus Groups, Sex Fairness
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Paz, Tamar; Levy, Dalit – Research in Science & Technological Education, 2005
An approach to the teaching and learning of high school computer science (CS) to and by educationally disadvantaged students (EDS) is described, as well as the implementation of six pedagogical principles in two learning environments developed for Israeli schools. Following a brief description of the main characteristics of EDS classes and a…
Descriptors: Educationally Disadvantaged, Programming, Computer Science Education, High School Students
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Ginat, David – Computer Science Education, 2004
The paper presents a study of novice difficulties with range conceptions in loop design. CS2 students were asked to solve four related enumeration tasks, which required various loop boundary specifications. The student solutions varied considerably in conciseness and efficiency. The solution diversity reveals significant differences in range…
Descriptors: Novices, Computer Science Education, Grade 12, Programming
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Armoni, Michal; Gal-Ezer, Judith – Journal of Computers in Mathematics and Science Teaching, 2006
Nondeterminism is an essential concept in mathematics and one of the important concepts in computer science. It is also among the most abstract ones. Thus, many students find it difficult to cope with. In this article, we describe some didactic considerations, which guided the development of a "Computational Models" course for high school…
Descriptors: Computer Science, Student Attitudes, High School Students, Mathematical Concepts
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Gal-Ezer, Judith; Zur, Ela – Computers and Education, 2004
The implementation of a new computer science (CS) curriculum in high schools which includes all the basic elements of traditional CS programs, motivated a research to determine how students conceive the very fundamental notion of efficiency. Since this was the first time that algorithm efficiency was integrated into a high school curriculum, our…
Descriptors: Secondary School Curriculum, Misconceptions, Computer Science Education, High School Students
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Nash, Jane Gradwohl; Bravaco, Ralph J.; Simonson, Shai – Computer Science Education, 2006
The purpose of this study was to assess structural knowledge change across a two-week workshop designed to provide high-school teachers with training in Java and Object Oriented Programming. Both before and after the workshop, teachers assigned relatedness ratings to pairs of key concepts regarding Java and Object Oriented Programming. Their…
Descriptors: Concept Mapping, Cognitive Structures, Workshops, Programming
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Armoni, Michal; Gal-Ezer, Judith; Tirosh, Dina – Journal of Educational Computing Research, 2005
Solving problems by reduction is an important issue in mathematics and science education in general (both in high school and in college or university) and particularly in computer science education. Developing reductive thinking patterns is an important goal in any scientific discipline, yet reduction is not an easy subject to cope with. Still,…
Descriptors: High Schools, Foreign Countries, Secondary School Curriculum, Science Education
Burke, Lee-Ann; Murphy, Elizabeth – E-Journal of Instructional Science and Technology, 2006
This study explores how female students compare learning computer technology in a single- versus a mixed- gender school setting. Twelve females participated, all of whom were enrolled in a grade 12 course in Communications' Technology. Data collection included a questionnaire, a semi-structured interview and focus groups. Participants described…
Descriptors: Focus Groups, Computers, Grade 12, Single Sex Schools
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Goode, Joanna – Journal of Educational Computing Research, 2007
Despite the digital saturation of today's youth across demographic groups, students of color and females remain severely underrepresented in computer science. Reporting on a sequential mixed methods study, this article explores the ways that high school computer science teachers can act as change agents to broaden the participation in computing…
Descriptors: Minority Groups, High School Students, Secondary School Teachers, Student Participation
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Haberman, Bruria – Computer Science Education, 2004
Recursion is a central concept in computer science, yet it is difficult for beginners to comprehend. Israeli high-school students learn recursion in the framework of a special modular program in computer science (Gal-Ezer & Harel, 1999). Some of them are introduced to the concept of recursion in two different paradigms: the procedural…
Descriptors: Foreign Countries, Models, Knowledge Representation, Logical Thinking
Southern Regional Education Board (SREB), 2008
This newsletter focuses on the importance of reading and writing skills in all educational and career pathways. It includes a variety of strategies for integrating reading and writing skills across the curriculum--in academic, career/technical and fine arts courses--in ways that improve student achievement in reading and writing and in the content…
Descriptors: Literacy, Content Area Reading, Content Area Writing, Achievement Gains
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Fan, Tai-Sheng; Li, Yi-Ching – Computers and Education, 2005
This study investigated gender differences for college computer science majors in Taiwan. Subjects were college students enrolled in five universities offering computer science programs. A total of 940 valid questionnaires were collected, including 796 males (85%) and 144 females (15%). Significant gender differences were not found for most of the…
Descriptors: Foreign Countries, Computer Science Education, Gender Differences, Majors (Students)
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Nugent, Gwen; Soh, Leen-Kiat; Samal, Ashok – Journal of Educational Technology Systems, 2006
A learning object is a small, stand-alone, mediated content resource that can be reused in multiple instructional contexts. In this article, we describe our approach to design, develop, and validate Shareable Content Object Reference Model (SCORM) compliant learning objects for undergraduate computer science education. We discuss the advantages of…
Descriptors: Undergraduate Study, Computer Science Education, Student Reaction, Academic Achievement
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