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Mason, Raina; Cooper, Graham – Computer Science Education, 2013
This paper reports on a series of introductory programming workshops, initially targeting female high school students, which utilised Lego Mindstorms robots. Cognitive load theory (CLT) was applied to the instructional design of the workshops, and a controlled experiment was also conducted investigating aspects of the interface. Results indicated…
Descriptors: Programming, Introductory Courses, Cognitive Processes, Difficulty Level
Liberman, Neomi; Kolikant, Yifat Ben-David; Beeri, Catriel – Computer Science Education, 2012
Due to a program reform in Israel, experienced CS high-school teachers faced the need to master and teach a new programming paradigm. This situation served as an opportunity to explore the relationship between teachers' content knowledge (CK) and their pedagogical content knowledge (PCK). This article focuses on three case studies, with emphasis…
Descriptors: Foreign Countries, Novices, Expertise, Pedagogical Content Knowledge
Armoni, Michal – ACM Transactions on Computing Education, 2011
Teaching computer science (CS) in high schools, rather than just programming or even computer literacy, is important as a means of introducing students to the true nature of CS, and enhancing their problem-solving skills. Since teachers are the key to the success of any high school educational initiative, any discussion of high school programs…
Descriptors: Teacher Education Programs, Program Effectiveness, High Schools, Computer Science Education
Bell, Tim; Andreae, Peter; Robins, Anthony – ACM Transactions on Computing Education, 2014
For many years computing in New Zealand schools was focused on teaching students how to use computers, and there was little opportunity for students to learn about programming and computer science as formal subjects. In this article we review a series of initiatives that occurred from 2007 to 2009 that led to programming and computer science being…
Descriptors: Foreign Countries, Computer Science, Computer Science Education, Computer Literacy
Tuncay, Nazime; Ekizoglu, Nihat – Online Submission, 2010
Experiencing FPBL (Free Project Based Learning) can develop effective content delivery for both teachers and students. With FPBL where students are free to choose their own projects they become intrinsically more motivated and self-confident. In this research study two groups (control group and experiment group) of students are used and two exams…
Descriptors: Achievement Gap, Student Projects, Active Learning, Student Empowerment
Afterschool Alliance, 2013
This Afterschool Alert Issue Brief explores how afterschool programs are offering innovative, hands-on computing and engineering education opportunities. Both these subjects have emerged as priority areas within the "STEM" fields. Computing is one of the fastest growing industries, and yet current rates of college graduation in computer…
Descriptors: After School Programs, STEM Education, Program Effectiveness, Experiential Learning
Margolis, Jane; Goode, Joanna; Bernier, David – Educational Leadership, 2011
Broadening computer science learning to include more students is a crucial item on the United States' education agenda, these authors say. Although policymakers advocate more computer science expertise, computer science offerings in high schools are few--and actually shrinking. In addition, poorly resourced schools with a high percentage of…
Descriptors: Computer Science Education, Economically Disadvantaged, Computer Science, High Schools
Eglash, Ron; Krishnamoorthy, Mukkai; Sanchez, Jason; Woodbridge, Andrew – ACM Transactions on Computing Education, 2011
This article describes the use of fractal simulations of African design in a high school computing class. Fractal patterns--repetitions of shape at multiple scales--are a common feature in many aspects of African design. In African architecture we often see circular houses grouped in circular complexes, or rectangular houses in rectangular…
Descriptors: High School Students, Indigenous Knowledge, Ceremonies, African Culture
Reid, Carol – British Journal of Sociology of Education, 2009
The research discussed in this article is based on an Australian Research Council-funded study carried out over three years (2005-2007) in three states in Australia. The study sought to understand students' experiences and decisions at secondary school to ascertain why few girls choose to enter tertiary-level Communication and Information…
Descriptors: Foreign Countries, Computer Science Education, Gender Differences, Student Participation
Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
Meerbaum-Salant, Orni; Hazzan, Orit – ACM Transactions on Computing Education, 2010
This article describes the construction process and evaluation of the Agile Constructionist Mentoring Methodology (ACMM), a mentoring method for guiding software development projects in the high school. The need for such a methodology has arisen due to the complexity of mentoring software project development in the high school. We introduce the…
Descriptors: Mentors, Computer Software, Methods, Program Development
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed.; Hui, Wendy, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and poster of the 6th International Conference on Educational Technologies 2019 (ICEduTech 2019), which has been organised by the International Association for Development of the Information Society and co-organised by the Lingnan University, in Hong Kong, February 8-10, 2019. ICEduTech is the scientific…
Descriptors: Educational Technology, Elementary School Students, Reflection, Computer Mediated Communication
Chang, Ling-Chian; Lee, Greg C. – Computers & Education, 2010
Project-based learning (PBL) is a highly effective means of motivating students to learn independently. However, training or encouraging teachers to practice PBL in their classrooms is challenging, especially if the educational system does not accommodate creative teaching practices. In particular, in a test-driven educational system, time…
Descriptors: Student Projects, Models, Cooperation, Active Learning
Ayebi-Arthur, Kofi – Online Submission, 2011
The under-representation of females in Information and Communication Technology (ICT) fields of study and careers continues to attract considerable attention. This article discusses findings of a research that investigated interest in ICT studies and careers among female secondary school students from schools in three districts in the Central…
Descriptors: Foreign Countries, Developing Nations, Computer Science, Science Careers
Liu, Chia-Ju; Zandvliet, David B.; Hou, I.-Ling – Learning Environments Research, 2012
This study investigated perceptions of senior high school students towards the Taiwanese information technology (IT) classroom with the What Is Happening in this Class? (WIHIC) survey and explored the physical learning environment of the IT classroom using the Computerised Classroom Environment Inventory (CCEI). The participants included 2,869…
Descriptors: Foreign Countries, Technology Education, Vocational High Schools, Information Technology