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Ryoo, Jean J. – ACM Transactions on Computing Education, 2019
The Computer Science (CS) for All movement has taken hold of the United States and CS education is rapidly expanding across nations throughout the world. Yet, as curricula and professional development opportunities are developed, key questions remain about what "works" for engaging youth in CS education, especially those who are…
Descriptors: Computer Science Education, Access to Education, Equal Education, Teaching Methods
Korkmaz, Özgen; Bai, Xuemei – Online Submission, 2019
The purpose of this study is to adapt the computational thinking scale to Chinese. The study group consists of 1015 students. The study was performed in the descriptive scanning model. The final version of the scale was corrected in line with the opinions of the language experts who received the items translated from Turkish to Chinese.…
Descriptors: Problem Solving, High School Students, Thinking Skills, Chinese
Birney, Lauren; McNamara, Denise – Journal of Curriculum and Teaching, 2021
In an increasingly data driven world, the need for a qualified STEM workforce is essential. Increasing the diversity of this workforce increases the social and economic possibilities for the individual as well as national economic status and global prominence in innovation and technology. The Curriculum and Community Enterprise for Restoration…
Descriptors: Disadvantaged, STEM Education, Disproportionate Representation, Diversity
Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
Lui, Debora; Walker, Justice T.; Hanna, Sheri; Kafai, Yasmin B.; Fields, Deborah; Jayathirtha, Gayithri – Interactive Learning Environments, 2020
Portfolios have recently gained traction within computer science education as a way to assess students' computational thinking and practices. Whereas traditional assessments such as exams tend to capture learning within artificial settings at a single point in time, portfolios provide more authentic opportunities to document a trajectory of…
Descriptors: High School Students, Computer Science Education, Textiles Instruction, Portfolios (Background Materials)
Wanzer, Dana Linnell; McKlin, Tom; Freeman, Jason; Magerko, Brian; Lee, Taneisha – Computer Science Education, 2020
Background and Context: EarSketch was developed as a program to foster persistence in computer science with diverse student populations. Objective: To test the effectiveness of EarSketch in promoting intentions to persist, particularly among female students and under-represented minority students. Method: Meta-analyses, structural equation…
Descriptors: Intention, Student Participation, Persistence, Computer Science Education
Wolf, Shaya; Burrows, Andrea Carneal; Borowczak, Mike; Johnson, Mason; Cooley, Rafer; Mogenson, Kyle – Education Sciences, 2020
Research on innovative, integrated outreach programs guided three separate week-long outreach camps held across two summers (2018 and 2019). These camps introduced computer science through real-world applications and hands-on activities, each dealing with cybersecurity principles. The camps utilized low-cost hardware and free software to provide a…
Descriptors: Outreach Programs, Summer Programs, Camps, Program Length
Burgiel, Heidi; Sadler, Philip M.; Sonnert, Gerhard – ACM Transactions on Computing Education, 2020
The number of computer science (CS) courses has been dramatically expanding in U.S. high schools (HS). In comparison with well-established courses in mathematics and science, little is known about how the decisions made by HS CS teachers regarding how and what to teach impact student performance later in introductory college CS courses. Drawing on…
Descriptors: Computer Science Education, High School Students, College Students, High School Teachers
Wurman, Ze'ev; Donovan, William – Pioneer Institute for Public Policy Research, 2020
In the fall of 2019, well before the appearance of COVID-19, there was heightened concern among U.S. business leaders, economists and investors about a global economic slowdown and the possibility of a recession in 2020. But a downturn in the technology sector was not prominent among their worries. In the decade from 2018 to 2028 computer and…
Descriptors: Computer Science Education, Public Schools, Elementary Secondary Education, State Aid
Vakil, Sepehr; de Royston, Maxine McKinney – Race, Ethnicity and Education, 2019
Over the past decade, abroad range of policymakers, corporations, educators, and scholars in the United States have catapulted computer science (CS) education from the sidelines to the center of K-12 public education discourse. While calls for CS education are often framed in terms of national and economic competitiveness, there is a growing…
Descriptors: Trust (Psychology), Computer Science Education, Intervention, Ethics
Jawad, Hadeel Mohammed – ProQuest LLC, 2018
As oil is the fuel of the industrial society, software is the fuel of our current information society. According to the Bureau of Labor Statistics, there will be more demand for computing jobs in the future. By 2024, more than one million computing jobs will be available. Statistics show that there is more demand for computing jobs than there is a…
Descriptors: Art, Animation, High School Students, Student Interests
Novoa, Mauricio – Design and Technology Education, 2018
This article elaborates on design research in a final capstone industrial design studio unit and on the application of outcomes over eight years within a School of Engineering and its recent incarnation as School of Computing, Engineering and Mathematics. Research and curriculum innovation linked students to the new global design-driven innovation…
Descriptors: Industrial Arts, Design, Engineering Education, Computer Science Education
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Ravitz, Jason; Stephenson, Chris; Parker, Karen; Blazevski, Juliane – ACM Transactions on Computing Education, 2017
This article compares self-reported learning gains and experiences of teachers in four professional development courses funded through Google's 2014 Computer Science for High School program. The courses were designed and taught independently at four universities and started late enough in the year to participate in our pre-post study. Two of the…
Descriptors: Achievement Gains, Computer Science Education, Faculty Development, Teaching Experience