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ERIC Number: EJ1449203
Record Type: Journal
Publication Date: 2024
Pages: 26
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1049-4820
EISSN: EISSN-1744-5191
DigiMathArt: A Game-Based Approach to Learning Mathematics and Programming
Roxana Draganoiu; Florica Moldoveanu; Anca Morar; Alin Moldoveanu
Interactive Learning Environments, v32 n9 p4831-4856 2024
Almost all educational systems still rely on traditional teaching methods: children must absorb huge uncorrelated amounts of information from various disciplines, multidisciplinary aspects are not developed, the fun factor is missing in most of the classes. Many children sometimes do not fully understand the presented theoretical concepts and their applicability in real life, so they lose interest and end up learning in a mechanical way. DigiMathArt is a teaching method designed to present Mathematics, Programming, and 3D modelling concepts in a multidisciplinary approach, in an attractive manner, combining theory and practice in a game-like 3D virtual environment. Its main principles are task-divided project-based approach, practicality, pre-theoretical learning, multidisciplinarity, 3D visualization. The method was used to build an ample content of lessons and exercises, covering a large part of the subjects corresponding to K-12 education, and its strength was proven through a pilot involving 100 children. Their positive feedback highlights the attractiveness of the method and its ability to teach theoretical concepts through practice.
Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Publication Type: Journal Articles; Reports - Research
Education Level: Elementary Education; Junior High Schools; Middle Schools; Secondary Education; High Schools
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A