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Toma, Florentina; Diaconu, Daniel Constantin; Popescu, Cristina Maria – Education Sciences, 2021
The present study aims to display how using a personal assessment environment based on the interactive Kahoot! platform actively supports the teaching-learning process. The goal is to improve the instructive-educational process by applying a learning platform based on play and digital technology that favors a qualitative educational endeavor. The…
Descriptors: Educational Technology, Technology Integration, Electronic Learning, Game Based Learning
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Altieri, Val, Jr.; Rooney, Mariah; Bergholz, Lou; McCarthy, John – Journal of Physical Education, Recreation & Dance, 2020
The purpose of this article is to first provide PE teachers with an understanding of the different types of trauma students face, including traumatic events, historical trauma experienced by members of racial, ethnic, sexual, and religious minorities, as well as how trauma exposure interferes with student learning. Second, it will encourage…
Descriptors: Trauma, Culturally Relevant Education, Metacognition, Physical Education
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Ejsing-Duun, Stine; Skovbjerg, Helle Marie – Electronic Journal of e-Learning, 2016
This article explores how student behaviour and interactions change when teachers use "producing" as a primary pedagogical strategy (Papert, 1980; Ejsing-Duun and Karoff, 2014). Based on observed student and teacher actions and responses, as well as students' production, this paper emphasizes the importance of understanding how students…
Descriptors: Teaching Methods, Creativity, Play, Games
Armstrong, Thomas – Association for Supervision and Curriculum Development, 2006
While most of the dialogue in education today is about accountability, standardized testing, and adequate yearly progress, the truth is that student success is deeply connected to the physical, emotional, and cognitive needs that they have at different ages. The best schools already know this and follow practices that are academically engaging and…
Descriptors: Elementary School Students, Student Projects, Middle Schools, Active Learning