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Gillespie, Jethro – Art Education, 2016
Oliver Herring, the creator of TASK, defines it as: "[a]n improvisational event with a simple structure and very few rules... TASK's open-ended, participatory structure creates almost unlimited opportunities for a group of people to interact with one another and their environment. TASK's flow and momentum depend on the tasks written and…
Descriptors: Play, Role, Learning Experience, Problem Solving
Manusos, Dominick O.; Busby, Joe R.; Clark, Aaron C. – Technology and Engineering Teacher, 2013
The article provides information on the changing rules in the authentic designs in gaming. It states that board games have been used to teach before a traditional classroom setting was ever put in place. It mentions that technology, engineering, and design education teachers would do well to develop their assignments to lead students into…
Descriptors: Games, Play, Design, STEM Education
Ejsing-Duun, Stine; Skovbjerg, Helle Marie – Electronic Journal of e-Learning, 2016
This article explores how student behaviour and interactions change when teachers use "producing" as a primary pedagogical strategy (Papert, 1980; Ejsing-Duun and Karoff, 2014). Based on observed student and teacher actions and responses, as well as students' production, this paper emphasizes the importance of understanding how students…
Descriptors: Teaching Methods, Creativity, Play, Games