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Omar Jasim Almamoori – ProQuest LLC, 2024
This study examines the impact of gamification elements, in particular leaderboards, badges, and eBucks, on the cognitive engagement (CE), intrinsic motivation (IM), and self-efficacy (SE) of English Language Learners (ELLs) at a high school in the Southeastern United States. The investigation, conducted during optional weekly readings, utilizes a…
Descriptors: English Language Learners, English (Second Language), Cognitive Processes, Learner Engagement
Mario de la Puente – Interactive Learning Environments, 2024
The present study investigates the impact of the educational game Sociopolis on student engagement in the context of tenth-grade social science education. Employing a mixed-methods approach, this research examines engagement behaviors quantitatively and categorically. The participant pool consists of 183 students from four public schools in…
Descriptors: Foreign Countries, Educational Games, Gamification, Game Based Learning
Marya D. Ray – ProQuest LLC, 2024
This autobiographical study of teaching and learning Algebra 1 was developed to examine classroom experiences through the lens of the researcher and to explore the perceptions of teachers and students involved in the study. The goal was to identify the quality, meaningful educational experiences in the classroom which led to the development of…
Descriptors: Algebra, Mathematics Instruction, High School Students, Thinking Skills
Marstaller, Mimi; Amoakoh, Josephine – Journal for Multicultural Education, 2023
Purpose: This paper aims to explore how teachers' choice of text, centering of student voices and collaboration with the community around a language arts curriculum impacted the engagement and learning experiences of 85 11th and 12th-grade refugee background students designated as English language learners. Design/methodology/approach: A…
Descriptors: Refugees, English Language Learners, Grade 11, Grade 12
Celeca A. Sukra – Journal of Research Initiatives, 2023
Technology has impacted every aspect of modern culture, including education. The influx of educational technology in schools presents opportunities to explore ways to engage students in the learning process fully. Although students may enjoy using technology in their daily lives, it is necessary to carefully consider how these students make sense…
Descriptors: Flipped Classroom, Video Technology, Instructional Materials, Technology Uses in Education
Alison G. Boardman; Joseph L. Polman; Karla Scornavacco; Ashley Seidel Potvin; Antero Garcia; Bridget Dalton; Kristina Stamatis; Aaron Guggenheim; Jessica L. Alzen – AERA Open, 2024
Project-based learning (PBL) grounds instruction in authentic learning experiences where students engage in real-world explorations that culminate in a final product or performance. We report on a mixed methods study with 43 ninth-grade English language arts (ELA) teachers (22 PBL and 21 comparison) and 1,671 students exploring the feasibility of…
Descriptors: Active Learning, Student Projects, Language Arts, English Teachers
Mark A. Jedrzejczyk – ProQuest LLC, 2022
This hermeneutic phenomenology studied the lived experiences of four high school teachers' Socratic practice. The purpose of the study was to describe the essence of high school teachers' lived experience of Socratic practice and explore what the teachers' lived experiences suggested about their understanding of Socratic practice. The data for…
Descriptors: Questioning Techniques, Phenomenology, Teacher Attitudes, Hermeneutics
Huffling, Lacey; Scott, Heather; Weeks, Melissa; Johnson, Hayward; Gantt, Britt; Collins, Regina – Science Teacher, 2021
The lesson set in this article describes an introductory learning experience using wildlife camera-based citizen science projects hosted on Zooniverse (http://www.zooniverse.org). Wildlife camera projects were chosen due to the charisma of the study organisms, student engagement while looking at images, ease of access to projects, ease of teaching…
Descriptors: Science Instruction, Teaching Methods, Animals, Academic Language
Zhang, Hai; Yu, Luyao; Ji, Mengxue; Cui, Yulu; Liu, Dongping; Li, Yan; Liu, Haiqiao; Wang, Yining – Interactive Learning Environments, 2020
Recently, Virtual Reality (VR) has developed rapidly. Some studies propose that VR has a great deal of potential as an instructional media for learning, while other studies indicate that VR may be ineffective or even negatively influence learners' learning experience. Few studies provide reference to educators or teachers based on empirical data.…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Electronic Learning
Tran, Dung; Nguyen, Duyen Thi; Nguyen, An Thi Tan; Nguyen, Giang-Nguyen Thi; Ta, Phuong Minh – International Journal of Mathematical Education in Science and Technology, 2020
To address the upcoming reform curriculum initiative following competency-based learning in Vietnam, this study examines how variations of a contextualized task allow students to experience the mathematical modelling process. We explore how Grade 10 students respond to tasks with different levels of authenticity when they first attempt such tasks.…
Descriptors: Educational Change, Curriculum Development, Mathematics Instruction, Mathematical Models
Primavera, Karen – English in Texas, 2021
Teachers constantly struggle to get students actively engaged and invested in their own learning. It can be even more difficult to engage those students in critical thinking and 21st century skills. Problem-based learning (PBL) provides a student-led format with real-life learning experiences, offering a purpose for instruction. By relinquishing…
Descriptors: Teaching Methods, Learner Engagement, Learning Processes, Critical Thinking
Keynton, Janice – Australian Review of Applied Linguistics, 2018
This study looks at the Chinese-learning experiences of six classroom learners who continued to the end of secondary school in Victoria, Australia, through in-depth interviews. Various systemic deterrents to continued Chinese language study are identified by the participants, including: (1) the schooling journey, including transition between…
Descriptors: Foreign Countries, Second Language Learning, Chinese, High School Students
Dierker, Lisa; Ward, Nadia; Alexander, Jalen; Donate, Emmanuel – Journal of Education and Training Studies, 2017
Background: Upward trends in data-oriented careers threaten to further increase the underrepresentation of both females and individuals from racial minority groups in programs focused on data analysis and applied statistics. To begin to develop the necessary skills for a data-oriented career, project-based learning seems the most promising given…
Descriptors: High School Students, Disproportionate Representation, Story Telling, Data
Zhan, Ying; So, Winnie Wing Mui; Cheng, Irene Nga Yee – Asia Pacific Journal of Education, 2017
This study explored senior secondary students' beliefs and experiences of learning an interdisciplinary curriculum, Liberal Studies, in Hong Kong. Through the analysis of focus-group interviews with 168 students, most of the students were found to enjoy or at least not resist interdisciplinary learning, and preferred to study real-world…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Beliefs
Dack, Hilary; Tomlinson, Carol Ann – Phi Delta Kappan, 2014
Engagement doesn't just happen. As much as teachers would like it if their own fascination with content were contagious for every student, it doesn't work that way. Engagement must be planned for. A teacher discovers what's engaging in the content and designs curriculum so students discover it too. The authors profile one teacher…
Descriptors: Learner Engagement, Student Motivation, Motivation Techniques, Curriculum Design
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