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Showing 1 to 15 of 106 results Save | Export
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Dversnes, Gunvald; Blikstad-Balas, Marte – Computers in the Schools, 2023
Educational podcasting may support student collaboration and learning. However, little is known about how students talk with each other when developing podcasts in groups. In this study, eight groups of Norwegian high school students (N = 30) developed podcasts about contemporary poems in their literature class. The study focuses on the extent to…
Descriptors: Audio Equipment, Electronic Publishing, Cooperation, Cooperative Learning
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Brady Michael Jack; Chi-Chen Chen; Thomas J. Smith; Hsin-Hui Wang – Journal of Psychoeducational Assessment, 2024
This study investigated the predictive effect of 11th grade Taiwanese students' (N = 878) self-assessed critical thinking, group participation self-efficacy, and active learning on their genuine learning interest (GLI) in socio-scientific issues (SSI). Results showed that active learning had a direct effect on GLI, while critical thinking and…
Descriptors: Foreign Countries, High School Students, Grade 11, Science and Society
Kaela Clapp – ProQuest LLC, 2024
Over the last two decades, increasingly scholarship has promoted pedagogies and curricular frameworks that push students to develop skills that transfer between disciplines and outside of classroom contexts. There are a number of kairotic moments that are taking hold of our society today that warrant a shift in education. As new AI tools emerge,…
Descriptors: Competency Based Education, Secondary Education, Social Emotional Learning, Student Projects
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Aldhafeeri, Fayiz M.; Alotaibi, Asmaa A. – Education and Information Technologies, 2022
Digital learning has often been criticized due to its lack of student engagement, which results from the physical absence of teachers and the lack of direct communication with their students. Critics of digital education have also pointed out that students' disengagement is a major factor behind this education format's inability to positively…
Descriptors: Instructional Effectiveness, Electronic Learning, High School Students, Learner Engagement
Patrick L. Halberg – ProQuest LLC, 2024
Teenagers are often disengaged in high school. Self-determination theory suggests that support for competence, autonomy, and relatedness may facilitate engagement. Co-creation encourages students to take responsibility for their affective engagement and work with teachers to create a context that supports their basic needs. Youth Participatory…
Descriptors: Youth, Participatory Research, Cooperative Learning, High School Students
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
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Laura Decker – English in Texas, 2023
This paper presents the concept of silent discussions and offers insight into how the method can support linguistic autonomy, accessibility, and student accountability. It also outlines techniques used to improve discussion outcomes in secondary and other classrooms. Silence, while seemingly counterintuitive in classrooms and other spaces where…
Descriptors: Verbal Communication, Discussion (Teaching Technique), Writing (Composition), Documentation
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Yuyao Ton – Educational Technology & Society, 2024
This paper reported an exploratory study that examined secondary school students' understanding of collaborative discourse in a computer-supported knowledge building environment in characterizing and scaffolding their engagement in productive online discourse. The participants were thirty-eight secondary school students in a visual arts course. A…
Descriptors: Secondary School Students, Student Attitudes, Visual Arts, Courses
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Rahimi, Farzan Baradaran; Kim, Beaumie – Learning, Media and Technology, 2023
When we give meanings to a physical space, we engage in place-making. With technologies, the place-making activities can be extended to virtual and hybrid spaces. In games, actual or virtual space can gain narrative and meaning transforming into a playce (i.e., a place for play). We suggest that playce-making (i.e., transforming a space into a…
Descriptors: Place Based Education, Play, Educational Change, Design
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Sang Hoon Bae; Meoung Gun Jo; Song Ie Han – International Journal for Research on Extended Education, 2023
This study aimed to examine the impact of COVID-19 on the pattern of socialemotional development and learning engagement of Korean students. It employs latent profile analysis to categorize middle and high school students based on their social-emotional development (action-orientation, optimism, perseverance, relationship with adults) and learning…
Descriptors: COVID-19, Pandemics, Social Emotional Learning, Learner Engagement
Project Tomorrow, 2024
In the 2023-24 Speak Up Research facilitated by Project Tomorrow®, 75% of high school students and 66% of middle school students say their principal use of technology in class is to complete an online quiz or assessment. While online testing provides many benefits to educators and schools in terms of efficiency and potentially greater access to…
Descriptors: Middle School Students, High School Students, Technology Uses in Education, Curriculum Development
Gilmore, Barry; Goldberg, Gravity – Corwin, 2023
Students need to be actively engaged to learn--intellectually curious, physically active, and emotionally involved in collaborative work that builds their capacity for empathy. What can teachers do to instill these elements in the classroom? "Active Learning: 40 Teaching Methods to Engage Students in Every Class and Every Subject" is the…
Descriptors: Active Learning, Teaching Methods, Learner Engagement, Grade 6
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Belén Cristina Domínguez Vázquez; José Luis Díaz Palencia – Pedagogical Research, 2024
This study explores the integration of virtual reality (VR) in geometry education and examines the immersive platform's potential to enhance student engagement and understanding through a case report. While students appreciated the interactive and collaborative aspects of VR, they also faced challenges such as VR sickness and technical issues.…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Simulation
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Brett Criswell; Kadir Demir; Michelle Zoss – Science Education, 2025
This qualitative case study delved into students' understanding and positioning while they participated in solving an authentic, conceptually-based problem in a high-school chemistry class. Verbal and nonverbal cues, particularly gestures, offered broader awareness of students' engagement in sensemaking during the learning experience. The…
Descriptors: High School Students, Chemistry, Science Instruction, Student Attitudes
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Gaad, Ana Liza Villano – IAFOR Journal of Education, 2022
This study determined the effects of Online Collaborative Learning (OCL) on student achievement and engagement in physical science. A one-group pretest/posttest pre-experimental research design was employed. The participants were Grade 11 students (n=30) in a public stand-alone senior high school in Congressional District 1, Quezon City,…
Descriptors: Grade 11, High School Students, Cooperative Learning, Online Courses
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