Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Black Colleges | 2 |
Interviews | 2 |
Qualitative Research | 2 |
Barriers | 1 |
Case Studies | 1 |
College Bound Students | 1 |
College Freshmen | 1 |
College Mathematics | 1 |
Computer Simulation | 1 |
Computer Software Evaluation | 1 |
Context Effect | 1 |
More ▼ |
Source
ProQuest LLC | 1 |
Simulation & Gaming | 1 |
Publication Type
Dissertations/Theses -… | 1 |
Journal Articles | 1 |
Reports - Descriptive | 1 |
Education Level
High Schools | 2 |
Secondary Education | 2 |
Elementary Secondary Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Florida | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Test of Science Related… | 1 |
What Works Clearinghouse Rating
Mills, Nadia Monrose – ProQuest LLC, 2015
The ability to succeed in Science, Technology, Engineering, and Mathematics (STEM) careers is contingent on a student's ability to engage in mathematical problem solving. As a result, there has been increased focus on students' ability to think critically by providing them more with problem solving experiences in the classroom. Much research has…
Descriptors: Case Studies, Problem Solving, Thinking Skills, Mathematics Instruction
Blasi, Laura; Alfonso, Berta – Simulation & Gaming, 2006
Building and evaluating artifacts specifically for K-12 education, technologists committed to design sciences are needed along with an approach to evaluation increasing the systemic transfer from research and development into school settings. The authors describe THE VIRTUAL LAB scanning electronic microscope simulation, including (a) its…
Descriptors: Research and Development, Formative Evaluation, Science Laboratories, Qualitative Research