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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
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Ma, Jasmine Y. – Cognition and Instruction, 2017
This study interrogates the contributions of multi-party, whole-body interactions to students' collaboration and negotiation of mathematics ideas in a task setting called walking scale geometry, where bodies in interaction became complex resources for students' emerging goals in problem solving. Whole bodies took up overlapping roles representing…
Descriptors: Human Body, Interaction, Cooperative Learning, Mathematics Instruction
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Haglund, Jesper; Jeppsson, Fredrik; Hedberg, David; Schönborn, Konrad J. – Physics Education, 2015
Thermal cameras offer real-time visual access to otherwise invisible thermal phenomena, which are conceptually demanding for learners during traditional teaching. We present three studies of students' conduction of laboratory activities that employ thermal cameras to teach challenging thermal concepts in grades 4, 7 and 10-12. Visualization of…
Descriptors: Photography, Teaching Methods, Heat, Science Laboratories
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Warren, Christopher M.; Dyer, Ashley; Blumenstock, Jesse; Gupta, Ruchi S. – American Journal of Health Education, 2016
Background: Asthma places a heavy burden on Chicago's schoolchildren, particularly in low-income, minority communities. Recently, our group developed a 10-week afterschool program, the Student Asthma Research Team (START), which successfully engaged high school youth in a Photovoice investigation of factors impacting their asthma at school and in…
Descriptors: Urban Schools, Telecommunications, Diseases, Health Promotion