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Stuart, Zahraa; Kelly, Angela M.; Westerfeld, David; Bugallo, Mónica F. – Physics Teacher, 2021
Many physics teachers have experienced the challenges of implementing the Next Generation Science Standards (NGSS) in their high school curricula. These standards, based upon the Framework for K-12 Science Education, were intended to shift science instruction towards an interdisciplinary focus on three-dimensional learning, phenomena anchored…
Descriptors: Physics, Science Instruction, Science Teachers, Engineering
Horstman, Theresa; Tierney, Gavin; Tzou, Carrie – Information and Learning Sciences, 2020
Purpose: This paper aims to focus on two areas of digital badge design that impact learner experience: the value and meaning of badges outside of their original context and badge function and platform functionality that impact learner experience. Design/methodology/approach: This research uses a design-based research approach. For this paper,…
Descriptors: Educational Technology, Student Experience, Recognition (Achievement), Informal Education
Cross Francis, Dionne; Tan, Verily; Nicholas, Celeste – School Science and Mathematics, 2019
In this paper, we examined students' engagement in an implementation of a Workplace Simulation Project (WSP). The WSP was designed to actively engage students in learning disciplinary content by inviting engineers from industry to have a physical presence within the school building to collaborate with teachers and students to complete projects…
Descriptors: Informal Education, Interdisciplinary Approach, Design, Simulation
Eren-Sisman, Ece N.; Koseoglu, Fitnat – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2019
The magic flask, which is a kind of black box activity, builds an environment for science teachers to discuss nature of science in a formal or/and informal learning environment in the context of the history of science through an explicit-reflective approach. In the activity, the nature of science (NOS) aspects are explicitly addressed and…
Descriptors: High School Students, Secondary School Science, Science Education, Science Activities
Adams, Candice Harris – ProQuest LLC, 2017
Significant innovations in learning technologies are encouraging individuals, especially high school students, to seek enrichment learning opportunities that they normally are not able to take advantage of due to the limitation of traditional classroom offerings in low-income school districts. With the increase in learners seeking alternatives to…
Descriptors: Electronic Learning, Technology Uses in Education, High School Students, Enrichment Activities
Ayar, Mehmet C. – Educational Sciences: Theory and Practice, 2015
The purpose of this study is to present students' experiences, interest in engineering, and personal narratives while participating in a robotics summer camp in a metropolitan city in Turkey. In this study, I used qualitative data collection methods such as interviews, field notes, and observations. I used the four principles of Engle and Conant…
Descriptors: Foreign Countries, Engineering Education, Design, Vocational Interests
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers and posters of the 13th International Conference on Mobile Learning 2017, which was organised by the International Association for Development of the Information Society (IADIS), in Budapest, Hungary, April 10-12, 2017. The Mobile Learning 2017 Conference seeks to provide a forum for the presentation and…
Descriptors: Conference Papers, Telecommunications, Handheld Devices, Educational Technology
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Retnowati, Endah, Ed.; Suprapto, Ed.; Jerusalem, Mohammad Adam, Ed.; Sugiyarto, Kristian, Ed.; Wagiran, Ed. – Routledge, Taylor & Francis Group, 2018
This proceedings volume of InCoTEPD 2018 covers many ideas for handling a wide variety of challenging issues in the field of education. The outstanding ideas dealing with these issues result in innovation of the system. There are many innovation strategies resulting from recent research that are discussed in this book. These strategies will become…
Descriptors: Educational Innovation, Knowledge Level, Skill Development, Vocational Education
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2012
For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Handheld Devices, Workplace Learning, Electronic Learning