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Showing 1 to 15 of 46 results Save | Export
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Emeline Roy; Matt McLain – Curriculum Journal, 2025
Applied arts and artistic cultures are taught in vocational high schools, in France, with the aim of developing civic and social skills in students, which are cross-cutting or generic. To achieve this, this design education revolves around the creation and conception of artefacts. This article explores epistemological issues relating to the role…
Descriptors: Foreign Countries, Career and Technical Education Schools, High Schools, Intellectual Disciplines
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Aghasafari, Sahar – Journal of Interdisciplinary Studies in Education, 2023
As educators, we are becoming increasingly aware that delivering effective education will likely change after the coronavirus pandemic. As a result, we have an opportunity to frame teaching differently and bring innovation to the forefront. In doing so, educators explored online tools and creative ways to connect with students and found new ways…
Descriptors: Visual Arts, Biology, Interdisciplinary Approach, Bilingual Students
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Ananda, Lintang Rizkyta; Rahmawati, Yuli; Khairi, Fauzan – Journal of Technology and Science Education, 2023
This project seeks to foster students' critical thinking abilities through the incorporation of Design Thinking with STEAM-PjBL in a chemistry redox process. 41 grade 10 students from a high school in Rangkasbitung, Banten, Indonesia participated in this study. Learning was facilitated by using a variety of online platforms, including Edmodo,…
Descriptors: Critical Thinking, Thinking Skills, Chemistry, Science Instruction
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Stornaiuolo, Amy – Journal of the Learning Sciences, 2020
This article centers sociocultural and sociopolitical considerations of how young people understand, represent, and use data by presenting findings from a social design research study about how students in a public urban high school authored "data stories" using personal data they curated, collected, and visualized. The study contributes…
Descriptors: Adolescents, Shared Resources and Services, Interdisciplinary Approach, Educational Technology
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Dolenc, Nathan; Cohen, Jonathan – Science Teacher, 2018
A Rube Goldberg device is a complicated, yet comically involved machine that performs a simple task such as closing a door, watering a plant, or typing a key on a keyboard. Creating one is an open-ended activity that challenges students to use prior knowledge, resourcefulness, investigatory skills, and imagination. This reverse engineering…
Descriptors: Science Instruction, Teaching Methods, Engineering, Energy
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Anlimachie, Moses Ackah; Avoada, Cynthia; Amoako-Mensah, Thomas – Australian and International Journal of Rural Education, 2022
This case study of a Ghanaian rural school district uses a community-based participatory action research to engage with municipal officials, a rural community, and its local school participants to codesign culturally sustainable education strategies. The study triangulated community meeting discussion, interviews, field notes and document analysis…
Descriptors: School Districts, Rural Areas, Educational Change, Foreign Countries
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Aghasafari, Sahar; Bivins, Kelli; Muhammad, E. Anthony; Nordgren, Brendan – Art Education, 2022
Art integration has been used to explore "the relevance and approaches to arts education connected to [the larger] curriculum and instruction with learners of all ages, including teacher learners" (Cahnmann-Taylor & Sanders-Bustle, 2019, p. 2). Art integration utilizes commonalities among the many components of other disciplines.…
Descriptors: High School Students, Bilingual Students, Multilingualism, Art Activities
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Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
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Taylor, Katie Headrick; Silvis, Deborah; Kalir, Remi; Negron, Anthony; Cramer, Catherine; Bell, Adam; Riesland, Erin – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
A project called Mobile City Science (MCS), a partnership between the University of Washington, New York Hall of Science, the Digital Youth Network, and two high schools, leverages young people's proclivity for on-the-move digital engagement to re-place and mobilize learning through public, community settings that youth identify as being relevant…
Descriptors: Educational Technology, Technology Uses in Education, College School Cooperation, High Schools
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Hobbs, Renee – International Electronic Journal of Elementary Education, 2019
When students have the freedom to use digital media to create, communicate and disseminate messages, transgression occurs. In this paper, I situate in-school youth production in the context of pedagogical theories of participatory culture, art education, and digital and media literacy education. Using interviews with four experienced high school…
Descriptors: Creativity, Freedom, Teacher Student Relationship, Mass Media
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Hasio, Cindy; Chen, Wei – Art Education, 2018
In this era of rapid development in multimedia and technology, there is a growing awareness of the use of multiple semiotic resources in meaning-making (Fei, 2004). Music videos specifically harbor meaning within their semiotic features of visual communication. They also exert an enormous influence on the popularity of music (Fei, 2004). Music…
Descriptors: High School Students, Art Education, Music, Video Technology
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Melissa A. Page; Catherine Snyder; Kathy Dowell – Grantee Submission, 2024
The Lyceum, implemented by Guilford County Schools (GCS), was an arts education program designed to promote arts integration for all GCS students and exposure to Entertainment Arts & Technology for students at Penn-Griffin School for the Arts. The Lyceum impact evaluation used a quasi-experimental design (QED) to examine the effect of…
Descriptors: Art Education, Program Evaluation, Comparative Analysis, Academic Achievement
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National Assessment of Educational Progress (NAEP), 2018
The National Assessment of Educational Progress (NAEP) is the largest nationally representative and continuing assessment of what the nation's students know and can do in various subjects such as mathematics, reading, science, and writing, as well as civics, geography, U.S. history, and technology and engineering literacy. The results of NAEP are…
Descriptors: National Competency Tests, Computer Assisted Testing, Grade 4, Grade 8
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Chien, Yu-Hung; Chu, Po-Ying – International Journal of Science and Mathematics Education, 2018
To enable high school students, especially those interested in art and design-related careers, to improve their ability to integrate knowledge of science, technology, engineering, and mathematics (STEM) in their creative design practices and to be familiar with auto manufacturing, the development of a bridging curriculum, known as STEAM (science,…
Descriptors: Outcomes of Education, High School Students, College Students, Engineering Education
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Lee, Cheun-Yeong; Peng, Li-Wei; Klemm, Anastasia – Excellence in Education Journal, 2021
Makerspaces have the potential to improve the learning outcomes of students in both middle and high schools. They support science, technology, engineering, arts, and mathematics (STEAM) style initiatives, as well as promote natural creativity among students who tend to struggle in expressing it. This study aims to gain significant insight from…
Descriptors: STEM Education, Art Education, Middle School Students, High School Students
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