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Li, Huan; Zhu, Sha; Wu, Di; Yang, Harrison Hao; Guo, Qing – Education and Information Technologies, 2023
The adoption of online learning for adolescent students accelerated with the outbreak of the COVID-19 pandemic. However, few studies have investigated the mechanisms influencing adolescent students' online learning engagement systematically and comprehensively. This study applied the Presage-Process-Product (3P) model of learning to investigate…
Descriptors: COVID-19, Pandemics, Online Courses, High School Students
Saguni, Fatimah; Hamlan; Gusnarib – Journal of Social Studies Education Research, 2021
The purpose of this study was to determine the AQ correlation between teacher professionalism and student autonomous learning at "Madrasah Aliyah," South Banawa District, Donggala Regency, Central Sulawesi, Indonesia. The research design used a quantitative approach. The number of research samples was of 36 students and 19 teachers with…
Descriptors: Professionalism, Teacher Competencies, High School Teachers, High School Students
Cardino, Jose M., Jr.; Ortega-Dela Cruz, Ruth A. – LUMAT: International Journal on Math, Science and Technology Education, 2020
This study was conducted to analyse the influence of learning styles and teaching strategies on academic performance in mathematics. Surveys were conducted to 277 randomly selected grade 9 students and five purposively sample mathematics teachers. Findings reveal that most of the student-respondents have a combination of dependent, collaborative…
Descriptors: Cognitive Style, Educational Strategies, Mathematics Instruction, Instructional Effectiveness
Chuechote, Suparat; Nokkaew, Artorn; Phongsasithorn, Apichat; Laosinchai, Parames – Contemporary Educational Technology, 2020
Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game,…
Descriptors: Thinking Skills, Computer Games, Game Based Learning, High School Students
Choi, Naya; No, Boram; Jung, Suji; Lee, San Eun – Education Sciences, 2019
This paper examines what affects adolescents' English anxiety in the English as Foreign Langauage (EFL) context. A total of 414 adolescents in South Korea participated in the study and the AMOS 20.0 was used in structural equation modeling for statistical analysis. The results are as follows. Girls showed a higher level of English anxiety and…
Descriptors: Middle School Students, English (Second Language), Second Language Learning, Anxiety
Seifert, Tami – International Journal of Mobile and Blended Learning, 2020
The objective of this research was to find out whether the implementation of mobile learning pedagogies in a high school classroom can educate high school students to become independent learners, who are able to regulate their learning, improve their achievements. The findings have been analyzed by taking into consideration the self-regulation…
Descriptors: Electronic Learning, Handheld Devices, English (Second Language), Second Language Instruction
Shepley, Sally B.; Ayres, Kevin M.; Cagliani, Rachel; Whiteside, Erinn – Education and Training in Autism and Developmental Disabilities, 2018
Self-instruction is a pivotal skill that promotes independence and self-determination by allowing individuals to independently access prompts during the acquisition of new skills while decreasing the need for support from another person. Self-mediated video modeling (SMVM) and video self-prompting (VSP) are two methods of video-based…
Descriptors: Adolescents, Intellectual Disability, Video Technology, Independent Study
Lee, Nancy; Hong, Eunsook – IAFOR Journal of Education, 2017
The study described here explored the differential effects of two learning strategies, self-explanation and reading questions and answers, on learning the computer programming language JavaScript. Students' test performance and perceptions of effectiveness toward the two strategies were examined. An online interactive tutorial instruction…
Descriptors: Computer Science Education, Programming, Introductory Courses, High School Students
Abrams, Sandra Schamroth; Walsh, Sara – Journal of Adolescent & Adult Literacy, 2014
This article explores the ways "gamification" can play a role in adolescents' development of vocabulary. Gamification involves the application of game-design thinking and play elements to non-game activities, such as routine homework or classroom lessons. Drawing upon data from in-school and after-school settings, the authors…
Descriptors: Games, Design, Play, Adolescents
Wang, Y.-H. – Journal of Computer Assisted Learning, 2016
In this study, the researcher aimed to develop a mobile-assisted learning system and to investigate whether it could promote teenage learners' classical Chinese learning through the flipped classroom approach. The researcher first proposed the structure of the Cross-device Mobile-Assisted Classical Chinese (CMACC) system according to the pilot…
Descriptors: Foreign Countries, Chinese, Computer Assisted Instruction, Computer Uses in Education
Casale-Giannola, Diane; Green, Linda Schwartz – Corwin, 2012
Motivating adolescents to learn can be a challenge! Often distracted and easily bored, these kids are also critical thinkers capable of thriving in the classroom while learning 21st century skills. How do we hold their attention and develop their abilities? Research shows that all students--regardless of learning style, disability category, or…
Descriptors: Instructional Design, Learning Strategies, Active Learning, Thinking Skills
Cutz, German; Theuri, Emma – Julian Samora Research Institute, 2011
University of Illinois Extension, in partnership with Our Lady of Mount Carmel Church in Joliet, Illinois, offered a technology summer program for Hispanic youth from June 22 to July 22, 2009. The program, "Looking Back, Moving Forward," utilized self-directed learning activities during the entire program. Eight out of fourteen Hispanic…
Descriptors: Summer Programs, Student Attitudes, Time Management, Teaching Methods
Fries, Stefan; Dietz, Franziska – Journal of Experimental Education, 2007
Students are often faced with the temptation of attractive activities, which may interfere with the learning task and result in detrimental effects on experience and performance. Seventy-seven students (50 girls, 27 boys; M age = 15.9 years; SD = 1.65 years) participated in an experiment that reflected the typical situation of students having to…
Descriptors: Learning Strategies, Learning Processes, Student Motivation, Adolescents
Strom, Paris; Strom, Robert; Wing, Charlotte; Beckert, Troy – NASSP Bulletin, 2009
Students were electronically polled about the influence of the Internet in their education and ways teachers could use this resource to motivate them and increase their learning. Responses from the 956 adolescents showed that the school quest to increase student engagement could more often be met through online assignments that facilitate…
Descriptors: Internet, Instructional Leadership, Educational Technology, Student Motivation
Dawidowicz, Paula M. – Online Submission, 2000
One important aspect of adolescent education, regardless of the learning environment, is learning acceptable human interaction, socialization styles, and cooperation mechanisms. However, when adolescent students attend cyber schools, they no longer receive those traditional opportunities to gain the human interactions required for such…
Descriptors: Independent Study, Distance Education, Interaction, Educational Environment