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Showing 1 to 15 of 20 results Save | Export
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Lin, Tzung-Jin – Research in Science & Technological Education, 2023
Background: The role of students' epistemic understanding of science in mediating their engagement in learning activities and tasks has been highlighted in the literature. Although researchers recognize epistemic knowledge of science as a multi-faceted framework, the so-called person-centered approach that aims to generate meaningful and distinct…
Descriptors: High School Students, Student Attitudes, Beliefs, Epistemology
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Brady Michael Jack; Chi-Chen Chen; Thomas J. Smith; Hsin-Hui Wang – Journal of Psychoeducational Assessment, 2024
This study investigated the predictive effect of 11th grade Taiwanese students' (N = 878) self-assessed critical thinking, group participation self-efficacy, and active learning on their genuine learning interest (GLI) in socio-scientific issues (SSI). Results showed that active learning had a direct effect on GLI, while critical thinking and…
Descriptors: Foreign Countries, High School Students, Grade 11, Science and Society
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Wang, Ya-Joe; Lee, Silvia Wen-Yu; Liu, Chen-Chung; Lin, Pai-Chuan; Wen, Cai-Ting – Journal of Science Education and Technology, 2021
The purpose of this study was to understand how students engage in computer-supported modeling-based activities (CSMBAs), and the relationship between their engagement and their modeling competence. Different facets of learning engagement were measured through multiple data, including performance on modeling tasks, self-reported level of…
Descriptors: Learner Engagement, Models, Competence, Computer Assisted Instruction
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
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Hung Tzu Huang; Hsin Yu Chan – Modern Language Journal, 2024
This study responds to calls to reexamine the L2 motivational self system framework in order to understand motivations to learn languages other than English. Specifically, we explore Indigenous Taiwanese students' heritage language learning motivation from a possible selves perspective. Following work on the rooted L2 self, the construct of the…
Descriptors: Cultural Background, Indigenous Populations, Second Language Learning, Student Motivation
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Brady Michael Jack; Zuway-R. Hong; Huann-shyang Lin; Thomas J. Smith – Science & Education, 2024
Existing literature attests to the importance of assessing the learning enjoyment and learning interest of students toward socio-scientific issues (SSI). However, there are few existing studies that examine how ecological stimuli, which are crucial to young learners' perceptual development and the shaping of ethical judgment, predict their…
Descriptors: Social Sciences, Student Attitudes, Student Interests, High School Students
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Min Pan; Wei-Ting Hsu – Measurement in Physical Education and Exercise Science, 2025
Constraints-led approach (CLA) is widely used in physical education (PE). This four-phased study aimed to develop a self-report measurement of students' perceived constraints support in PE. The relationships among students' perceived constraints support, competence and novelty need satisfaction, motivation, effort, and engagement in PE were also…
Descriptors: Physical Education, Student Attitudes, Test Construction, Test Validity
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Tsai, Jen-Che; Chen, Shih-Yeh; Chang, Chun-Yen; Liu, Shiang-Yao – Education Sciences, 2020
This article reports the design of a scientific board game, named "Element Enterprise Tycoon" (EET), which creates a scenario combining chemical elements, techniques, and products in daily life. The game cards are designed to motivate students not only to retrieve information about chemical elements, but also to be proficient in…
Descriptors: Games, Chemistry, Science Instruction, Teaching Methods
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Ming-Chia Lin – Cogent Education, 2024
The study investigates the effects of the Argumentation-Based Inquiry (ABI) approach in dual-language (DL) courses on oral presentation (OP) skills and willingness-to-communicate (WTC) among EFL high school students. Using a mixed-methods research approach with an embedded design model, the study emphasizes the quantitative approach (QUAN) for an…
Descriptors: Persuasive Discourse, Inquiry, English (Second Language), Second Language Learning
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Lin, Tzung-Jin – International Journal of Science Education, 2021
Promoting student engagement in learning activities and tasks has been a pivotal issue and goal of science education. Relevant literature has not yet addressed the underlying associations among students' self-efficacy and engagement in science learning from a multi-dimensional perspective. Thus, this study aimed to examine the structural…
Descriptors: Correlation, High School Students, Adolescents, Self Efficacy
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Fang, Su-Chi – International Journal of Science and Mathematics Education, 2021
Inquiry-based science instruction has been advocated for decades. However, the implementation of inquiry teaching and learning in everyday classrooms is rather limited due to various factors. Previous research investigated implementations of inquiry-based teaching at the activity level with self-reported methods. However, little is known about how…
Descriptors: Active Learning, Inquiry, Earth Science, Secondary School Science
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Chen, Yu-Chi; Hou, Huei-Tse; Wu, Chang-Hsin – Journal of Educational Computing Research, 2023
A scaffolding-based mind tool was designed to allow teachers to easily create lesson plans for in-class gamified activities and to embed various scaffoldings in the lesson plan design. The purpose of this study was to investigate the learning outcomes of a scaffolding-based mind tool integrated with gamified learning activities applied to a…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Game Based Learning, Instructional Effectiveness
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Hsieh, Tzu-Ling – Higher Education Research and Development, 2019
A new college admission policy will be implemented in Taiwan in 2022. The purpose of this study was to understand the relationship between admission criteria and college success. Data was obtained from the Taiwan Higher Education Database; a sample size of 8443 students from 156 universities was used in this study. By using the structural equation…
Descriptors: College Admission, Admission Criteria, Foreign Countries, Correlation
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Yuan, Yu-Hsi; Wu, Ming-Hsiung; Hu, Meng-Lei; Lin, I-Chien – Journal of Creative Behavior, 2019
Drawing on Dewey's pragmatic perspective on talent cultivation and previous research on promoting employee creativity in industry, this study investigates student creativity performance in relation to teacher's encouragement, intrinsic motivation, and creative process engagement. Based on survey data collected from 140 vocational high school…
Descriptors: Creativity, Teaching Methods, Student Motivation, Talent Development
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Tsai, Chih-Cheng; Cheng, Yuh-Min; Tsai, Yu-Shan; Lou, Shi-Jer – Education Sciences, 2021
In this study, experimental teaching was conducted through the artificial intelligence of things (AIOT) practical course, and the 4D (discover, define, develop, deliver) double diamond shape was used to design the course and plan the teaching content to observe the students' self-efficacy and learning anxiety. The technology acceptance model (TAM)…
Descriptors: High School Students, Student Satisfaction, Value Judgment, Usability
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