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Showing 1 to 15 of 17 results Save | Export
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Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
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Chen, Xiaoge; Eilks, Ingo – Science Education International, 2019
This study analyzed representations of practical work in 10th grade chemistry textbooks and associated experimental workbooks from different Chinese communities. In the field of textbook research, science education textbooks research is unbalanced between regions. In the case of chemistry textbooks analysis within the Chinese context, textbook…
Descriptors: Chemistry, Science Instruction, Grade 10, High School Students
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Cheng, Chu-Yu; Ou, Yang-Kun – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The technological and vocational higher education system in Taiwan is offering an undergraduate degree for design-based vocational high school students and general high school students whose qualitative and quantitative abilities are evaluated through a student selection examination. This study focused on the conceptual understandings of 64…
Descriptors: Foreign Countries, Vocational Education, High School Students, Likert Scales
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Wong, Wing-Kwong; Chao, Tsung-Kai; Chang, Ching-Lung; Chen, Kai-Ping – International Journal of Distance Education Technologies, 2019
There has been an ongoing debate of which physical labs or virtual labs are better. To resolve this issue, a remote lab provides an online lab that can do real experiments to obtain real data from a distant physical lab. Instead of relying on a remote lab, this article suggests that students collect experimental data locally with low-cost data…
Descriptors: Foreign Countries, Science Laboratories, Data Analysis, Scaffolding (Teaching Technique)
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Chien, Sen-I; Su, Chaochin; Chou, Chin-Cheng; Li, Wen-Ren – Journal of Chemical Education, 2018
The present study describes the design of a simple teaching module for each student to fabricate a dye-sensitized solar cell (DSSC) that could power a small fan motor. The significance of this laboratory exercise is to stimulate students' motivation by visualizing the light being converted into electricity, which is then switched over to kinetic…
Descriptors: Science Instruction, Energy, Kinetics, High School Students
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Chen, Huai-Yi; Nieh, Hwa-Ming; Yang, Ming-Feng; Chou, Yu-Kung; Chung, Jui-Hsu; Liou, Je-Wen – IEEE Transactions on Education, 2016
This study proposes a home-assembled, low-cost blue light-emitting diode (LED) photometer that uses simple and low-cost hardware and software, costing about US $150. This 425-nm wavelength photometer is controlled by an 89C51 microcontroller chip. Glucose concentration detection experiments involving enzyme coupling reactions were carried out to…
Descriptors: Measurement Equipment, Electronics, Biotechnology, Energy
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Chien, Yu-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study developed an integrated-STEM CO[subscript 2] dragster design course using 3D printing technology. After developing a pre-engineering curriculum, we conducted a teaching experiment to assess students' differences in creativity, race forecast accuracy, and learning performance. We compared student performance in both 3D printing and…
Descriptors: Foreign Countries, High School Students, Grade 10, Engineering Education
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Hsu, Yuling; Gao, Yuan; Liu, Tzu-Chien; Sweller, John – Educational Technology & Society, 2015
Based on cognitive load theory, the effect of different levels of instructional detail and expertise in a simulation-based environment on learning about concepts of correlation was investigated. Separate versions of the learning environment were designed for the four experimental conditions which differed only with regard to the levels of written…
Descriptors: Foreign Countries, High School Students, Public Schools, Grade 10
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Lu, Chia-Chen; Luh, Ding-Bang – Creativity Research Journal, 2012
Although previous studies have attempted to use different experiences of raters to rate product creativity by adopting the Consensus Assessment Method (CAT) approach, the validity of replacing CAT with another measurement tool has not been adequately tested. This study aimed to compare raters with different levels of experience (expert ves.…
Descriptors: Creativity, Interrater Reliability, Construct Validity, Comparative Analysis
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Lin, Kuan-Cheng; Wei, Yu Che; Hung, Jason C. – International Journal of Distance Education Technologies, 2012
Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can encourage learning effect in Taiwan's History. So, the research applied Interactive Game-based Learning System (IGLS) to junior high history teaching as an…
Descriptors: Academic Achievement, Learning Motivation, Student Attitudes, High School Students
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Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen – Educational Technology & Society, 2012
This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…
Descriptors: Educational Environment, Experienced Teachers, Teaching Methods, Internet
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Huang, Chun-Chieh; Yeh, Ting-Kuang; Li, Tsai-Yen; Chang, Chun-Yen – Educational Technology & Society, 2010
The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The…
Descriptors: Brainstorming, Problem Solving, Creative Thinking, Grade 11
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Chiu, Chiung-Fang; Lee, Greg C. – Computers & Education, 2009
The current practice of traditional in-class lecture for learning computer science (CS) in the high schools of Taiwan is in need of revamping. Teachers instruct on the use of commercial software instead of teaching CS concepts to students. The lack of more suitable teaching materials and limited classroom time are the main reasons for the…
Descriptors: High Schools, Computer Science, Foreign Countries, Lecture Method
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Chen, Nelson Cheng-Chih; Chen, Ching-Hao; Lin, Ming-chun – Asia-Pacific Forum on Science Learning and Teaching, 2008
The applied mechanics education contest hosted by STAM (Society of Theoretical Applied Mechanics) has been held in Taiwan for several years. The contest pattern has been changed from a simple written test to an experiment-oriented test after the NSTM (National Science and Technology Museum) proceeded to hold the competition in 2005. The major…
Descriptors: Competition, Exhibits, Foreign Countries, Theory Practice Relationship
Tsai, Wehn-Jyuan; Liu, Jin-Tan; Chou, Shin-Yi; Grossman, Michael – National Bureau of Economic Research, 2011
We exploit a natural experiment to estimate the causal impact of parental education on educational outcomes of their children when they are high school seniors. In 1968, the Taiwanese government extended compulsory education from 6 to 9 years and opened over 150 new junior high schools at a differential rate among regions. We form treatment and…
Descriptors: Control Groups, Junior High Schools, Human Capital, Compulsory Education
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