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Showing 1 to 15 of 26 results Save | Export
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Brady Michael Jack; Chi-Chen Chen; Thomas J. Smith; Hsin-Hui Wang – Journal of Psychoeducational Assessment, 2024
This study investigated the predictive effect of 11th grade Taiwanese students' (N = 878) self-assessed critical thinking, group participation self-efficacy, and active learning on their genuine learning interest (GLI) in socio-scientific issues (SSI). Results showed that active learning had a direct effect on GLI, while critical thinking and…
Descriptors: Foreign Countries, High School Students, Grade 11, Science and Society
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Thi-Gam Phan; Wei-Yu Liu – Journal of Educational Research, 2023
The study endorses the idea of interdependence as a trait of autonomy, which dignifies low-achieving students' autonomy developed in English-language classrooms. A modified autonomy scale, adapted from Nunan's five levels of autonomy development, monitored low-achieving learners' autonomy. This action research explores the pedagogical design of…
Descriptors: Personal Autonomy, Low Achievement, High School Students, Cooperative Learning
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
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Chou, Yi-Shiuan; Hou, Huei-Tse; Chang, Kuo-En; Su, Chien-Lun – Interactive Learning Environments, 2023
This study proposed a cognitive-based game mechanism based on the revised Bloom's taxonomy of cognitive processing dimensions. Moreover, a mobile Chinese history educational game, Void Broken: The Qing Dynasty, was developed based on the cognitive-based game mechanism to promote learners' cognitive thinking in history learning. This empirical…
Descriptors: Cognitive Processes, Handheld Devices, Electronic Learning, Thinking Skills
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Chen, Yunchai; Chuang, Hsueh-Hua; Lacaste, Aurora – Journal of Education and Learning (EduLearn), 2021
Many researchers have focused on online collaborative learning, cross-cultural communication, project-based learning, digital literacy, and digital storytelling but there is no pedagogical framework that incorporates these elements for English as Foreign Language (EFL) teaching. This study based on the qualitative design established a pedagogical…
Descriptors: English (Second Language), Second Language Instruction, Student Projects, Problem Based Learning
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Wu, Sheng-Yi – Journal of Educational Computing Research, 2020
During collaborative learning in online learning communities, teachers usually guide their students through the learning process by means of discussion-based didactics. According to relevant research, an uncontrolled, nonintrusive discussion environment is usually insufficient for promoting higher cognitive processing (HCP). To address this…
Descriptors: Cooperative Learning, Problem Solving, Cognitive Processes, Teaching Methods
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Zhang, Wen-Xin; Hsu, Ying-Shao – International Journal of Science Education, 2021
This study designed a decision-making learning module to engage students in collective decision-making in a collaborative learning environment. The purpose of this study was to explore the interplay of students' regulation learning in groups and their collective decision-making about a socioscientific issue. Thirty-eight 10th-grade students…
Descriptors: Correlation, Metacognition, Decision Making, Grade 10
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Lai, Ting-Ling; Lin, Fang Ting; Yueh, Hsiu-Ping – Interactive Learning Environments, 2020
The purpose of this study is to explore the effectiveness of team-based flipped learning classes on students' learning achievement and motivation. Eighty-two students in two economics classes at a vocational high school participated in the study. This study adopted a pre-test and post-test quasi-experiment design with two teaching approaches…
Descriptors: Blended Learning, Teamwork, Vocational High Schools, Economics Education
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Kuo, Bor-Chen; Liao, Chen-Huei; Pai, Kai-Chih; Shih, Shu-Chuan; Li, Cheng-Hsuan; Mok, Magdalena Mo Ching – Educational Psychology, 2020
The current study explores students' collaboration and problem solving (CPS) abilities using a human-to-agent (H-A) computer-based collaborative problem solving assessment. Five CPS assessment units with 76 conversation-based items were constructed using the PISA 2015 CPS framework. In the experiment, 53,855 ninth and tenth graders in Taiwan were…
Descriptors: Computer Assisted Testing, Cooperative Learning, Problem Solving, Item Response Theory
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Tsai, Meng-Jung; Wang, Ching-Yeh; Wu, An-Hsuan; Hsiao, Chun-Ying – Journal of Educational Computing Research, 2021
Robotics education has gradually been emphasized in contemporary school curricula; however, assessment tools for robotics learning are still limited. Based on Bloom's Taxonomy of educational objectives, this study aimed to develop the Robotics Learning Self-Efficacy Scale (RLSES) with a two-level construct of five dimensions for assessing…
Descriptors: Test Construction, Test Validity, Measures (Individuals), Student Evaluation
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Hwang, Wu-Yuin; Nguyen, Thi-Huyen; Pham, Xuan-Lam – Journal of Educational Computing Research, 2019
Learning and cognitive ability are necessarily connected. Learning occurs when people engage in a series of cognitive processes. In this study, we examined how English as a foreign language (EFL) learners' cognitive abilities diffuse (i.e., change) effectively from a basic level (i.e., Remember, Understand) to a more advanced level (i.e., Apply)…
Descriptors: Peer Teaching, Tutoring, Tutors, Second Language Instruction
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Li, Chen-Hong; Wu, Min-Hua; Lin, Wen-Ling – International Journal of Listening, 2019
The purpose of this study was to examine the effects of prelistening activities, particularly interactive brainstorming advance organizers that used a "Think-Pair-Share" structure, on the listening comprehension performance of L2 junior high school students. The term advance organizer is defined as a teaching activity that helps build or…
Descriptors: Second Language Learning, Second Language Instruction, Prior Learning, Brainstorming
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Lin, Yu-Tzu; Wu, Cheng-Chih; Chiu, Chiung-Fang – International Journal of Distance Education Technologies, 2018
This article explores the feasibility of employing cooperative program editing tools in teaching programming. A quasi-experimental study was conducted, in which the experimental group co-edited the programs with peers using the wiki. The control group co-edited the programs with peers using only the face-to-face approach. The findings show that…
Descriptors: Foreign Countries, High School Students, Grade 10, Programming
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Shih, Ying-Chun; Reynolds, Barry Lee – RELC Journal: A Journal of Language Teaching and Research, 2015
Think-Pair-Share, a cooperative discussion strategy developed by Frank Lyman and colleagues (1981), is often utilized in first language contexts but rarely in second language (L2) contexts. To investigate its usefulness in the L2 context, a traditional English as a Foreign Language (EFL) reading class was transformed by integrating…
Descriptors: Reading Strategies, Reading Instruction, English (Second Language), Second Language Learning
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