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Ravndal, Stian; Johansen, Ørjan Zazzera; Hammeraas, Gunhild – Journal of Museum Education, 2020
In the interactive game Battle developed by the Garborg Center, a literary museum in Norway, the players face an engaging political case: a fictive nation is considering changing its own unique official language to English. Four interest groups debate the language situation, from different standpoints. Identity, culture, and democracy are all in…
Descriptors: Foreign Countries, English (Second Language), Official Languages, Cultural Background