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Papadopoulos, Ioannis; Tenta, Eirini – International Journal of Game-Based Learning, 2021
Escape room games are a popular recreative activity that recently started gaining popularity as both a means for conducting research studies and a teaching and learning environment. This paper follows a group of 16- to 17-year-old students in an escape room while they encounter logical challenges in order to escape from the room in a limited…
Descriptors: Educational Environment, Game Based Learning, Puzzles, Cooperative Learning
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Koumara, Anna; Plakitsi, Katerina; Lederman, Norman – Science Teacher, 2022
How do scientists make inferences for something they cannot directly observe? The Black Box approach seems ideal to help students understand how scientists work. Black Boxes are sealed units; their interior is not accessible. The effort to determine their possible content (internal structure) demands successive modifications in hypothesis,…
Descriptors: Teaching Methods, Science Instruction, Electronic Equipment, Scientific Principles
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Meli, Kalliopi; Zacharos, Konstantinos; Koliopoulos, Dimitrios – Canadian Journal of Science, Mathematics and Technology Education, 2016
This article presents a case study that examines the level of integration of mathematical knowledge in physics problem solving among first grade students of upper secondary school. We explore the ways in which two specific students utilize their knowledge and we attempt to identify the epistemological framings they refer to while solving a physics…
Descriptors: Case Studies, Mathematics, Mathematics Instruction, Physics
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Kalathaki, Maria – Science Education International, 2017
School projects of environmental education promote discovery learning, through teamwork, by involving local communities, scientists, organizations, authorities, and bodies and are carried out largely online in virtual environments. This research aimed to identify and highlight those characteristics of local communities that can be exploited by…
Descriptors: Environmental Education, School Community Programs, Sustainable Development, Evaluation Methods
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Pellas, Nikolaos; Peroutseas, Efstratios – Journal of Educational Computing Research, 2016
While pedagogical and technological affordances of three-dimensional (3D) multiuser virtual worlds in various educational disciplines are largely well-known, a study about their effect on high school students' engagement in introductory programming courses is still lacking. This case study presents students' opinions about their participation in a…
Descriptors: High School Students, Educational Games, Computer Simulation, Simulated Environment
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Gogoulou, Agoritsa; Gouli, Evangelia; Grigoriadou, Maria; Samarakou, Maria; Chinou, Dionisia – Educational Technology & Society, 2007
In this paper, we present a web-based educational setting, referred to as SCALE (Supporting Collaboration and Adaptation in a Learning Environment), which aims to serve learning and assessment. SCALE enables learners to (i) work on individual and collaborative activities proposed by the environment with respect to learners' knowledge level, (ii)…
Descriptors: Teacher Education Programs, College Students, Student Attitudes, Foreign Countries
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference e-Learning 2013, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Prague, Czech Republic, July 23-26, 2013). The e-Learning 2013 conference aims to…
Descriptors: Conference Papers, Educational Technology, Electronic Learning, Technology Uses in Education