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Clemens Drieschner; Ferdinand Xiong; Florian Bajraktari; Matthias C. Utesch; Jorg Weking; Helmut Krcmar – IEEE Transactions on Learning Technologies, 2025
The growing demand for sustainable products and services has led to the emergence of a range of entrepreneurial opportunities for innovative business solutions. These new opportunities require novel entrepreneurial skills to design, grow, and maintain sustainable businesses. However, existing educational games do not address the specific skills…
Descriptors: High School Students, Game Based Learning, Games, Entrepreneurship
Angela Gardner; Karen Lichtman – Foreign Language Annals, 2024
This study investigated how questioning strategies impact language learner performance. Specifically, it explored how questioning strategies influence (i) verb production and subject-verb agreement in the target language, and (ii) learner confidence in completing tasks without translation software. Sixty-eight novice language learners enrolled in…
Descriptors: Questioning Techniques, Second Language Learning, Spanish, High School Students
Olugbenga Adebayo Ogunsipe; Tšhegofatšo Phuti Makgakga – Research in Social Sciences and Technology, 2024
The use of scientific calculators in teaching parabola functions has been shown to have significant effect in learner performance. This study examined the effectiveness of scientific calculators' usage in the teaching and learning of Grade 11 parabola functions to improve learner performance. Bandura's observational learning theory underpinned…
Descriptors: Foreign Countries, Graphing Calculators, Mathematics Education, Mathematics Instruction
Ruth Estella Reneau – ProQuest LLC, 2024
Reading Fluency is a key skill that is classified as the bridge to comprehension and overall factor in student academic achievement. While the official language of Belize is English, the vast majority of Belizean Students are English Language Learners (Handbook of Policies and Procedures, 2000). Therefore, they may be at a disadvantage if they are…
Descriptors: Foreign Countries, High School Students, English Language Learners, Web Sites
Isiaka Busari – ProQuest LLC, 2024
This convergent parallel mixed-methods study examines the relationship between high school mathematics teachers' research-based instructional practices and students' learning outcomes in Algebra 1 classrooms at a high school in a central region of a Southern U.S. State. The research addresses improving mathematics proficiency in the United States,…
Descriptors: High School Teachers, Mathematics Teachers, Secondary School Mathematics, Algebra
Afsheen Rezai; Azam Naserpour; Siamak Rahimi – Interactive Learning Environments, 2024
The purpose of this study is three-fold. First, to explore the effects of online peer-dynamic assessment (Peer-DA), rooted in the Zone of Proximal Development (ZPD) notion, on boosting Iranian high school students' writing skills. Second, to disclose how online Peer-DA can lead to improving the participants' writing skills. Third, to disclose…
Descriptors: Electronic Learning, Peer Evaluation, High School Students, Writing Skills
Dinkissa Gofer Abdissa; Gemechis File Duressa; Teklu Tafase Olkaba; Eyasu Gemechu Feyissa – Problems of Education in the 21st Century, 2024
The study was conducted to assess the effect of a blended learning educational model on grade ten students' mathematics conceptual understanding in Ethiopia. A non-equivalent pre-test and post-test quasi-experimental design was employed. Two intact classes from different schools were randomly selected and assigned to experimental (n=38) and…
Descriptors: Blended Learning, Secondary School Mathematics, Concept Formation, Mathematical Concepts
Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
Tasya Umi Pertiwi; Dwi Oetomo; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
This study aimed to determine the difference in environmental literacy skills between the Project-Based Learning (PjBL) learning model and STEM-based PjBL. This research is quantitative research with a quasi-experimental method. The research design used is a non-equivalent pretest-posttest control group design. The dependent variable in this study…
Descriptors: STEM Education, Active Learning, Student Projects, Environmental Education
Montorya Lavonne Boswell – ProQuest LLC, 2024
The problem addressed in this study was that teachers underestimate the benefits of technology usage in grade nine Algebra mathematics classrooms. The purpose of this quantitative quasi-experimental study was to examine how the use of a supplemental digital mathematics tool affected achievement scores among grade nine Algebra mathematics students…
Descriptors: Supplementary Education, Secondary School Mathematics, Grade 9, Instructional Effectiveness
Katherine M. Landsiedel; Orley A. Templeton; Jennifer R. Washko; Michael A. Floren; Elizabeth B. Kavanaugh; Carolyn B. Maguire; Erin A. Onoshko; Katherine E. Schmitter; Martina M. Sledziewski – Journal of Occupational Therapy, Schools & Early Intervention, 2024
This pretest/posttest study investigated the effectiveness of an interdisciplinary program in which occupational therapists and speech-language pathologists used a combination of video modeling, scenario-based learning, guided discussion, and reflection on the development of interpersonal skills and work readiness among students with disabilities.…
Descriptors: Video Technology, Models, Simulation, Interpersonal Competence
Zahra Sadat Roozafzai; Parisa Zaeri – Journal of Educational Technology, 2024
This study investigates the transformative potential of integrating Artificial Intelligence (AI), animation, and personalized learning in contemporary education. Employing a mixed-methods approach involving interviews and experimental manipulations, the research examines the interconnectedness of these three domains and their collective impact on…
Descriptors: Artificial Intelligence, Animation, Individualized Instruction, Intersectionality