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Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
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Shamburg, Christopher; Craighead, Cari – English Journal, 2009
Performance-based activities and creative projects with technology that focus on Shakespeare's language are powerful developmental tools for students to express and extend thoughts and feelings from their lives. Shakespeare becomes a toy chest and a toolset that allows students to live in situations they never could and to express language they…
Descriptors: English Literature, Drama, Student Projects, Technology Uses in Education