Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
English Literature | 2 |
Grade 9 | 2 |
Student Projects | 2 |
Cognitive Development | 1 |
Computer Games | 1 |
Computer Uses in Education | 1 |
Constructivism (Learning) | 1 |
Drama | 1 |
Electronic Publishing | 1 |
English Instruction | 1 |
Films | 1 |
More ▼ |
Author
Cipollone, Maria | 1 |
Craighead, Cari | 1 |
Moffat, Frederick | 1 |
Schifter, Catherine C. | 1 |
Shamburg, Christopher | 1 |
Publication Type
Journal Articles | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Grade 9 | 2 |
High Schools | 2 |
Grade 10 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
Shamburg, Christopher; Craighead, Cari – English Journal, 2009
Performance-based activities and creative projects with technology that focus on Shakespeare's language are powerful developmental tools for students to express and extend thoughts and feelings from their lives. Shakespeare becomes a toy chest and a toolset that allows students to live in situations they never could and to express language they…
Descriptors: English Literature, Drama, Student Projects, Technology Uses in Education