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Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
Aras, Tuncay; Can, Ajda Aylin – Turkish Journal of Education, 2023
This study aims to develop educational software for the instrument (guitar) training course through gamification. The study was carried out by basing on the design and development research method and the processes included in the analysis, design, development, implementation, and evaluation phases of the method are considered as the sub-problems…
Descriptors: Computer Software, Musical Instruments, Educational Technology, Music Education
Thomas S. Muenz; Steffen Schaal; Jorge Groß; Jürgen Paul – Science Education International, 2023
Education for Sustainable Development (ESD) has become an essential issue for schools facing major challenges such as bridging the knowledge-action-gap. Interactive simulations could help to focus on action-oriented learning. As part of a design-based research (DBR) process, we investigated the learning potential of game elements within a digital…
Descriptors: Educational Games, Educational Technology, Sustainability, Sustainable Development
Weinhandl, Robert; Lavicza, Zsolt; Hohenwarter, Markus; Schallert, Stefanie – International Journal of Education in Mathematics, Science and Technology, 2020
Combining new educational approaches and educational technologies can make mathematics education more adaptable to pupils' needs in the 21st century. Our explorative educational study aimed to identify how learning settings and learning environments should be designed to facilitate synthesising flipped approaches to education and using GeoGebra.…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Software
Aslam, Hadia; Saeed, Muhammad – International Journal of Technology in Education, 2022
In developing countries like Pakistan, digitized textbooks are one of the most recent educational reforms brought about by the educational technology This study analyzed the effectiveness of Punjab Information Technology Board's (PITB) digitized textbooks on students' cognitive, affective and psychomotor domains of learning. The study was…
Descriptors: Foreign Countries, Electronic Publishing, Textbooks, Educational Technology
Babacan, Nuri; Güler, Çetin – Education Quarterly Reviews, 2022
The purpose of this research is to examine whether the use of Plickers in English language teaching has any effects on students' motivation, anxiety and academic achievement. In this context, this study was held with 61 students studying in the ninth grade of a high school that is located in a rural region in the east part of Turkey. In this…
Descriptors: English (Second Language), Second Language Instruction, Program Effectiveness, Grade 9
K. Brigid Flannery; Mimi McGrath Kato; Angus Kittelman; Nadia Katul Sampson; Kent McIntosh – Behavioral Disorders, 2024
The purpose of this study was to provide initial evidence of the effectiveness of Check-In/Check-Out-High School (CICO-HS) on high school student outcomes. Check-In/Check-Out-High School is a version of CICO, an established Tier 2 intervention designed to improve student academic and social behavior, adapted to increase effectiveness and…
Descriptors: High School Students, Intervention, Positive Behavior Supports, Program Effectiveness
Weeraratne, Bilesha; Chin, Brian – International Journal of Education and Development using Information and Communication Technology, 2018
This study evaluates the impact of Khan Academy (KA) video tutorials in a blended learning environment for ninth grade students in Sri Lanka. The 632 treatment group students followed KA during 2-3 out of 5 time slots assigned for mathematics teaching per week. Students in the control group followed the regular class room environment with a…
Descriptors: Foreign Countries, Video Technology, Blended Learning, Technology Uses in Education
Salmerón, Ladislao; Llorens, Ana – Journal of Educational Computing Research, 2019
During the last decade, several studies have proposed and tested different instructional methods for teaching digital reading strategies to young students. In this study, we have tested the effectiveness of a program combining eye-movements modeling examples (EMMEs) and contrasting cases to instruct ninth-grade students how to plan, evaluate, and…
Descriptors: Eye Movements, Grade 9, Electronic Publishing, Reading Comprehension
Joyce, Rachael L.; Boyle, Joseph R. – Journal of Special Education Technology, 2020
Students with disabilities (SWD; e.g., learning disabilities) often struggle with slower processing speed and poor working memory skills, which reduce the quality of their notes. This study evaluated the effects of a note-taking intervention using the researcher-created smartpen strategy in conjunction with the assistive technology of the…
Descriptors: Students with Disabilities, Notetaking, Assistive Technology, Technology Uses in Education
Stenliden, Linnéa; Bodén, Ulrika; Nissen, Jörgen – Journal of Research on Technology in Education, 2019
The study explores students' production of interactive visualized stories with visual analytics (VA). The aim is to understand emerging interactions in classrooms of grades 7-9 students when visual storytelling methods are playing a part in producing social science content. The dual aspects of visual literacy, information retrievement paired with…
Descriptors: Grade 7, Grade 8, Grade 9, Story Telling
Torres, Rose Ann O.; Ortega-Dela Cruz, Ruth A. – Anatolian Journal of Education, 2022
The occurrence of the global health crisis brought about by the COVID-19 pandemic has forced the education system around the world to consider remote learning. This mode of learning involves the use of advanced technology that entails an interactive learning experience in an online educational setup. This study aimed to determine the benefits…
Descriptors: COVID-19, Pandemics, Distance Education, School Closing
Leite, Walter L.; Cetin-Berber, Dee D.; Huggins-Manley, Anne C.; Collier, Zachary K.; Beal, Carole R. – Grantee Submission, 2019
Although the use of technology in the K12 classroom has been shown to have a positive impact, research on the use of open education resources (OER) is relatively limited, especially research focusing on low-achieving students. The present study examines the relationship between usage of Algebra Nation, a self-guided system that provided…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Algebra
Niaki, Sahba A.; George, Clint P.; Michailidis, George; Beal, Carole R. – Grantee Submission, 2019
We study the usage of a self-guided online tutoring platform called Algebra Nation, which is widely by middle school and high school students who take the End-of-Course Algebra I exam at the end of the school year. This article aims to study how the platform contributes to increasing students' exam scores by examining users' logs over a three year…
Descriptors: Educational Technology, Technology Uses in Education, Program Effectiveness, Algebra
Rahimi, Seyedahmad; Shute, Valerie; Kuba, Renata; Dai, Chih-Pu; Yang, Xiaotong; Smith, Ginny; Alonso Fernández, Cristina – Grantee Submission, 2021
We examined the use and effectiveness of an incentive system--one of the five elements of a theory-based motivational architecture in educational games that we proposed--in a computer-based physics game on students' learning and performance. The incentive system's purpose was to motivate students to access learning supports designed to facilitate…
Descriptors: Educational Games, Incentives, Student Motivation, Program Effectiveness