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Tofel-Grehl, Colby; Feldon, David; Jeong, Soojeong; Searle, Kristin; Hansen, Tyler; Bennett, Brenda – Journal of Educational Research, 2023
The integration of making activities in classrooms provides a crucial opportunity for all students to gain equitable participation access to learning activities. However, for making to be incorporated into more classrooms, teachers must be adequately prepared with relevant knowledge and skills. This study is the first to compare the science…
Descriptors: Technology Uses in Education, Influence of Technology, Shared Resources and Services, Outcomes of Education
Daniel Robert Plonski – ProQuest LLC, 2022
The purpose of this mixed methods action research was to determine if increased interactive Schoology-based modules could alter learner perceptions concerning the lack of meaningful learning (learner-instructor, learner-learner, learner-content) in the culture unit of instruction in an Advanced Placement Human Geography (APHG) classroom. A series…
Descriptors: Learning Management Systems, Learning Experience, Grade 9, High School Students
Alison G. Boardman; Joseph L. Polman; Karla Scornavacco; Ashley Seidel Potvin; Antero Garcia; Bridget Dalton; Kristina Stamatis; Aaron Guggenheim; Jessica L. Alzen – AERA Open, 2024
Project-based learning (PBL) grounds instruction in authentic learning experiences where students engage in real-world explorations that culminate in a final product or performance. We report on a mixed methods study with 43 ninth-grade English language arts (ELA) teachers (22 PBL and 21 comparison) and 1,671 students exploring the feasibility of…
Descriptors: Active Learning, Student Projects, Language Arts, English Teachers
Primavera, Karen – English in Texas, 2021
Teachers constantly struggle to get students actively engaged and invested in their own learning. It can be even more difficult to engage those students in critical thinking and 21st century skills. Problem-based learning (PBL) provides a student-led format with real-life learning experiences, offering a purpose for instruction. By relinquishing…
Descriptors: Teaching Methods, Learner Engagement, Learning Processes, Critical Thinking
Theodoulou, Photini; Avraamidou, Lucy; Vrasidas, Charalambos – Educational Media International, 2015
Drawing on the theories of symbolic interactionism, social constructivism, and flow, this research examines the integration of the electronic game of the World Food Programme of the UN "Food Force" in a unit on active citizenship and poverty eradication. The research was conducted in two ninth-grade classes of an urban high school in…
Descriptors: Foreign Countries, Computer Games, Affordances, Case Studies
Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience
Fisette, Jennifer L. – Physical Education and Sport Pedagogy, 2013
Background: Limited research has been conducted on student voice with students in physical education. Accessing and responding to student voice are relevant for researchers and physical education teachers to develop physical education programs that are meaningful and have a sense of purpose to the students themselves. It is through listening to…
Descriptors: Physical Education, Females, Gender Differences, Barriers
Lewis, Matthew; Steele, Jennifer L.; SantibaƱez, Lucrecia; Stecher, Brian M.; Hamilton, Laura; Faxon-Mills, Susannah; Rudnick, Mollie – Society for Research on Educational Effectiveness, 2013
Proficiency-based or competency-based approaches to education are undergoing a resurgence in both K-12 and higher education settings, spurred in part by advances in digital learning technologies. These approaches allow students to progress at their own pace through a diverse range of personalized learning experiences aligned to students'…
Descriptors: Pilot Projects, Learning Experience, Outcomes of Education, Program Implementation
Larson, Sue C. – Literacy Research and Instruction, 2014
Seeking to increase conceptual understanding by sustaining adolescents' engagement and interest in secondary science classrooms, an intervention, the Engagement Model of Academic Literacy for Learning (EngageALL), was designed to implement a disciplinary literacy approach and organize instruction according to characteristics of student interest…
Descriptors: Biology, Science Instruction, Vocabulary, Role
Teaching Science and Engineering-Related Topics Using Experiential Methods: An Action-Research Study
Aleong, Chandra; Aleong, John – Journal of College Teaching & Learning, 2007
This article describes a portion of a long-term action-research project investigating the teaching of the science of transportation to high school students using the case study or experiential method. Other aspects integrated with the project-oriented study are the use of Constructivist theory, the Socratic Method, and the incorporation of…
Descriptors: Constructivism (Learning), Action Research, Engineering, Grade 12