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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
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Msutwana, Nomawonga Veronica – South African Journal of Education, 2021
Research demonstrates that teachers' cultural perspectives influence how they teach sexuality education; however, it is not clear how this occurs. Therefore, in my study, I explored how Xhosa teachers' cultural perspectives influenced their practice of teaching sexuality education to adolescent Xhosa learners. I purposively selected 9 female Xhosa…
Descriptors: Sex Education, Females, Women Faculty, Cultural Influences
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Ngidi, Ndumiso Daluxolo; Moletsane, Relebohile – Sex Education: Sexuality, Society and Learning, 2019
This article examines the vulnerability of orphans to sexual violence in and around their township secondary school. Using photovoice as a methodology with which to unearth these experiences and narratives, we examine how such an approach might engage the voices of orphans to inform thinking regarding sexual violence. Our analysis was informed by…
Descriptors: Foreign Countries, At Risk Persons, Violence, Sexual Abuse