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Tsai, Liang-Ting; Chang, Cheng-Chieh; Cheng, Hao-Ti – Journal of Baltic Science Education, 2021
In recent years, marine science education has received increasing attention around the world, but the integration of STEM education into the marine curriculum is rarely applied to lower-secondary schools. The purpose of this research was to determine the effect of a teaching module on the topic of marine science, developed using a STEM approach,…
Descriptors: STEM Education, Student Interests, Foreign Countries, Teaching Methods
Fang, Su-Chi; Hsu, Ying-Shao; Chang, Hsin-Yi; Chang, Wen-Hua; Wu, Hsin-Kai; Chen, Chih-Ming – International Journal of Science Education, 2016
In order to promote scientific inquiry in secondary schooling in Taiwan, the study developed a computer-based inquiry curriculum (including structured and guided inquiry units) and investigated how the curriculum influenced students' science learning. The curriculum was implemented in 5 junior secondary schools in the context of a weeklong summer…
Descriptors: Inquiry, Case Studies, Foreign Countries, Path Analysis
Melton, Jeremy W.; Ali Saiful, Jepri; Pat Shein, Paichi – International Journal of Science Education, 2022
An increasingly important aim in education is to develop students capable of addressing complex, interdependent problems. This study integrates theories of situated learning, authentic science research, socioscientific issues, and interdisciplinary STEM education to construct a program for high school students. Drawn from Vygotsky and Dewey's…
Descriptors: Interdisciplinary Approach, STEM Education, Organic Chemistry, Scientific Research
Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Journal of Interactive Learning Research, 2020
This study explored the effects of an organiser-supported learning game on ninth graders' science concept learning, perceptions of learning, enjoyment, and willingness to learn. A learning game (Force Hero) was modified from a commercial game, and a pre-test, a post-test, and a questionnaire were employed. In the game, students used their avatars'…
Descriptors: Grade 9, High School Students, Science Education, Educational Games
Tsai, Fu-Hsing – Journal of Educational Computing Research, 2018
This study developed a computer-simulated science inquiry environment, called the Science Detective Squad, to engage students in investigating an electricity problem that may happen in daily life. The environment combined the simulation of scientific instruments and a virtual environment, including gamified elements, such as points and a story for…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Inquiry
Liu, Shu-Chiu; Lin, Huann-shyang; Tsai, Chun-Yen – Journal of Environmental Education, 2020
The purpose of this study is to investigate students' mental models of the marine environment and to further examine how these models are related to their perceptions of marine problems. One hundred twenty-eight ninth grade students from a large harbor city in southern Taiwan completed a survey including a drawing activity and a set of two-tier…
Descriptors: Grade 9, Water Pollution, Marine Biology, Foreign Countries
Zhang, Wen-Xin; Hsu, Ying-Shao; Wang, Chia-Yu; Ho, Yu-Ting – International Journal of Science Education, 2015
This study explores the effects of metacognitive and cognitive prompting on the scientific inquiry practices of students with various levels of initial metacognition. Two junior high school classes participated in this study. One class, the experimental group (n?=?26), which received an inquiry-based curriculum with a combination of cognitive and…
Descriptors: Metacognition, Prompting, Cognitive Processes, Science Education
The Effects of Integrating Computer-Based Concept Mapping for Physics Learning in Junior High School
Chang, Cheng-Chieh; Yeh, Ting-Kuang; Shih, Chang-Ming – EURASIA Journal of Mathematics, Science & Technology Education, 2016
It generally is accepted that concept mapping has a noticeable impact on learning. But literatures show the use of concept mapping is not benefit all learners. The present study explored the effects of incorporating computer-based concept mapping in physics instruction. A total of 61 9th-grade students participated in this study. By using a…
Descriptors: Concept Mapping, Physics, Science Instruction, Foreign Countries
Antink-Meyer, Allison; Bartos, Stephen; Lederman, Judith S.; Lederman, Norman G. – International Journal of Science and Mathematics Education, 2016
Recent years have witnessed a dramatic rise in the number of middle and high school students from Asian countries participating in U.S.-based summer experiences (Perlez & Gao, 2013). Although summer science camps have been shown to improve students' attitudes and interests related to science and science learning (Bhattacharyya, Mead &…
Descriptors: Foreign Students, Summer Programs, Program Effectiveness, Science Instruction
Wang, Ya-Ling; Tsai, Chin-Chung – European Journal of Psychology of Education, 2016
This study aimed to investigate the factors accounting for science learning self-efficacy (the specific beliefs that people have in their ability to complete tasks in science learning) from both the teacher and the student levels. We thus propose a multilevel model to delineate its relationships with teacher and student science hardiness (i.e.,…
Descriptors: Self Efficacy, Science Instruction, Questionnaires, Asians
Cheng, Meng-Fei; Lin, Jang-Long – International Journal of Science Education, 2015
Understanding the nature of models and engaging in modeling practice have been emphasized in science education. However, few studies discuss the relationships between students' views of scientific models and their ability to develop those models. Hence, this study explores the relationship between students' views of scientific models and their…
Descriptors: Foreign Countries, Models, Student Attitudes, Science Achievement
Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
Chang, Hsin-Yi; Hsu, Ying-Shao; Wu, Hsin-Kai – Interactive Learning Environments, 2016
We investigated the impact of an augmented reality (AR) versus interactive simulation (IS) activity incorporated in a computer learning environment to facilitate students' learning of a socio-scientific issue (SSI) on nuclear power plants and radiation pollution. We employed a quasi-experimental research design. Two classes (a total of 45…
Descriptors: Comparative Analysis, Computer Simulation, Computer Uses in Education, Science and Society
Tsai, Fu-Hsing – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aimed to explore the gender differences of participants' learning results, perceptions and gaming behaviors related to an energy quiz game with both single-player and multiplayer game modes simultaneously provided for participants. Seventy-four ninth-grade students played the game in six classes over three weeks. The pretest-posttest on…
Descriptors: Gender Differences, Educational Games, Teaching Methods, Grade 9
Chang, Hsin-Yi; Wu, Hsin-Kai; Hsu, Ying-Shao – British Journal of Educational Technology, 2013
Augmented reality (AR) technologies are identified as one of key emerging technologies for education in the next 5 years. AR takes advantage of
virtual objects or information overlaying physical objects or environments, resulting in a mixed reality in which virtual objects and real environments coexist in a meaningful way to augment learning…
Descriptors: Computer Simulation, Educational Technology, Technology Integration, Science and Society
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