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Phyllis Holditch Niolon; Lianne F. Estefan; Sarah DeGue; Vi D. Le; Allison J. Tracy; Colleen Ray; Daniel Bontempo; Todd D. Little; Alana M. Vivolo-Kantor; Natasha Latzman; Bruce Taylor; Andra Tharp – Prevention Science, 2024
Teen dating violence (TDV) is a significant public health problem that can have lifelong consequences. Using a longitudinal, cluster randomized controlled trial (RCT), this study examines whether the "Dating Matters" comprehensive prevention model, implemented in middle school, prevented TDV and negative relationship behaviors and…
Descriptors: Crime, Violence, Dating (Social), Grade 9
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Lopez, Nancy J.; Uphold, Nicole M.; Douglas, Karen H.; Freeman-Green, Shaqwana – Journal of Special Education, 2020
One factor that may contribute to the success of students with disabilities in postsecondary educational settings may be their ability to advocate for academic accommodations. By incorporating self-determination practices into the curriculum and transition process during high school, students with disabilities may acquire the self-advocacy skills…
Descriptors: High School Students, Students with Disabilities, Academic Accommodations (Disabilities), Self Advocacy
Chamberlain, Rachel; Scales, Peter C.; Sethi, Jenna – Power and Education, 2020
Student-teacher relationships have been largely explored in literature from the perspective of successful relationships, i.e., what constitutes a successful relationship and how teachers build them. However, in moments of student defiance, resistance or pushback, how do teachers react? When teachers recount such moments, is the narrative one…
Descriptors: Power Structure, Teacher Student Relationship, Teacher Attitudes, Barriers
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Winn, Brian; Heeter, Carrie – Innovate: Journal of Online Education, 2007
Educational game designs must balance the often conflicting values of game designers, instructional designers, and content experts. In order to reach this balance, however, colleagues should adopt development strategies that already inform the design of commercial computer games. Commercial game designers recognize that great games are not created…
Descriptors: Educational Games, Educational Testing, Educational Technology, Play