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Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
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Mitsakos, Charles L.; Ackerman, Ann T. – Social Education, 2009
Schools in the late sixties and early seventies had many options and were engaged in implementing a variety of programs rooted in the social science disciplines with effective pedagogy drawn from social studies educators. With the implementation of the "No Child Left Behind" Act, one can observe the drastic changes made in the way social…
Descriptors: Federal Legislation, Social Studies, Innovation, Scores
Phillips, Melvina – Principal Leadership, 2004
Practices for improving adolescent literacy--which includes reading, writing, and speaking--are much discussed and debated among secondary school educators and researchers. At Discovery Middle School in Madison, Alabama, the debate has ended after teachers and administrators implemented several practices that elevated student achievement from…
Descriptors: Writing Achievement, Writing Evaluation, Writing Tests, Middle Schools