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Allison Master; Taylor Alexander; Jennifer Thompson; Weihua Fan; Andrew N. Meltzoff; Sapna Cheryan – Journal of Research on Technology in Education, 2025
Motivating girls to enroll in computer science (CS) courses is critically important. Stereotypes that girls are less interested than boys in CS may deter girls. Three preregistered experimental studies (N = 1,053) examined causal links between gender-interest stereotypes and middle school students' CS motivation. Experiment 1 showed that…
Descriptors: Females, Womens Education, Middle School Students, Computer Science Education
Refvik, Kim André Stavenaes; Opsal, Hilde – Computers in the Schools, 2023
Computational thinking and programming have emerged as central 21st-century skills. Several countries have embedded these skills in their school curricula. This study investigates how an optional programming course affects eighth-grade mathematical problem solving in Norway using a quasi-experimental design with pre- and post-tests. These tests…
Descriptors: Programming, Computer Science Education, Grade 8, Mathematics Education

Priti Oli; Rabin Banjade; Jeevan Chapagain; Vasile Rus – Grantee Submission, 2023
This paper systematically explores how Large Language Models (LLMs) generate explanations of code examples of the type used in intro-to-programming courses. As we show, the nature of code explanations generated by LLMs varies considerably based on the wording of the prompt, the target code examples being explained, the programming language, the…
Descriptors: Computational Linguistics, Programming, Computer Science Education, Programming Languages
Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
Yuwamon Prasretsung; Naruemon Thepnuan; Duangkamol Kaewdaeng – Turkish Online Journal of Educational Technology - TOJET, 2024
The objectives of this research were to: 1) develop online lessons with the Google Classroom application on computer system operation for secondary 2 (Grade 8) students; 2) study pre-test and post-test academic achievement; and 3) study the students' satisfaction with the online lessons with the Google Classroom application on computer system…
Descriptors: Computer Software, Electronic Learning, Computers, Curriculum Development
Wong, Gary K. W.; Tsang, Bill Y. P.; Wu, Qiaobing; Zhang, Xin – Education and Information Technologies, 2023
While increasing the equitable participation in computer science (CS) education at schools, most existing studies focus on the acquisition of computational skills and measurements of cognitive skills as the learning outcome. The potential benefits of developing psychosocial attributes in the process of computational learning are of less concern,…
Descriptors: Disadvantaged, Sense of Community, Social Support Groups, Computer Science Education
Maia Lust; Mart Laanpere – Educational Media International, 2023
Since the last curriculum reform in 2011, all Estonian lower-secondary students have to conduct a year-long creative work. Unfortunately, in many cases, it is implemented as an individual written report that has little to do with improving learners' digital competence or Computational Thinking skills. In the new national curriculum (to be in force…
Descriptors: Student Projects, Creativity, Grade 8, Foreign Countries
David E. Platt – ProQuest LLC, 2024
This qualitative, phenomenological research study explores the best practices that secondary Grades 6-12 educators employ when using microcontrollers in the classroom. Governmental and private organizations have investigated and promoted the importance of Science, Technology, Engineering, Math (STEM) and computer science in education (Code…
Descriptors: Best Practices, Teaching Methods, Computer Science Education, Programming
Teresa M. Ober; Ying Cheng; Meghan R. Coggins; Paul Brenner; Janice Zdankus; Philip Gonsalves; Emmanuel Johnson; Tim Urdan – Computer Science Education, 2024
Background and Context: Differences in children's and adolescents' initial attitudes about computing and other STEM fields may form during middle school and shape decisions leading to career entry. Early emerging differences in career interest may propagate a lack of diversity in computer science and programming fields. Objective: Though middle…
Descriptors: Middle School Students, Student Attitudes, Computer Science Education, STEM Education
Hwang, Gwo-Jen; Tung, Li-Hsien; Fang, Jian-Wen – Journal of Educational Computing Research, 2023
Fostering students' computer programming skills has become an important educational issue in the globe. However, it remains a challenge for students to understand those abstract concepts when learning computer programming, implying the need to provide instant learning diagnosis and feedback in computer programming activities. In this study, a…
Descriptors: Programming, Thinking Skills, Problem Solving, Computer Science Education
Cassie F. Quigley; Danielle Herro; Holly Plank; Aileen Owens; Oluwadara Abimbade – Computer Science Education, 2024
Background and context: Historically underrepresented youth in computer science persistently experience barriers making it difficult to see themselves in the computer science field including computer science programs and curricula with consistent stereotypical references focused on competition, individualism, and male-associated topics…
Descriptors: Computer Science Education, Minority Group Students, Student Interests, Self Concept
Anette Bentz; Bernhard Standl – ACM Transactions on Computing Education, 2024
Digital literacy is considered to be crucial for social and professional participation. Hence, several projects have been launched in school, as well as extracurricular activities to promote digital literacy in middle school. They aim, among other things, to increase interest in the so-called STEM subjects (science, technology, engineering, and…
Descriptors: Digital Literacy, Computer Science Education, Extracurricular Activities, Middle School Students
Meize Guo – ProQuest LLC, 2022
The consistent prevalence of computer science in our society and the urgent need for STEM professionals in the U.S. raised the need for computer science education at the K-8 level. Researchers have examined the challenges, possible approaches, and contents of teaching computer science. However, there has been limited research on teachers'…
Descriptors: Elementary School Teachers, Computer Science Education, Kindergarten, Grade 1
Wang, Jianlan; Zhang, Yuanlin; Jones, Arthur; Eckel, Rory; Hawkins, Joshua; Musslewhite, Darrel – Journal of Computers in Mathematics and Science Teaching, 2022
Despite the importance of computer science education and computational thinking, there have been limited examples of computer science education at K-12 classrooms that authentically represents the work of computer scientists, especially programming. One reason is the lack of a measurable definition of computational thinking and a programming…
Descriptors: Teaching Methods, Computer Science Education, Programming, Thinking Skills
Puckett, Cassidy – Harvard Educational Review, 2019
This article investigates the extent to which teens are ready to take advantage of the Computer Science for All (CS4All) initiative promoted in 2016 by the Obama administration. Using new survey data from a socioeconomically stratified random sample of eighth graders in regular neighborhood schools in Chicago, author Cassidy Puckett looks at…
Descriptors: Computer Science Education, Learning Readiness, Middle School Students, Grade 8