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Torres, D. Diego – Houston Independent School District, 2019
Despite its promise to help teachers meet the needs of diverse learners, district usage of Achieve3000® among most students with access to it remains far below the optimal level necessary for them to realize literacy growth and college and career readiness. Only a tiny minority of students (402 out of about 111,000) seem to be engaging Achieve3000…
Descriptors: Pretests Posttests, Individualized Instruction, Middle School Students, High School Students
Weers, Anthony J. – ProQuest LLC, 2012
The purpose of this study was to determine the impact of socioeconomic status on the achievement of high school students participating in a one-to-one laptop computer program. Students living in poverty struggle to achieve in schools across the country, educators must address this issue. The independent variable in this study is socioeconomic…
Descriptors: High School Students, Socioeconomic Status, Laptop Computers, Academic Achievement
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Simmons, Deborah; Fogarty, Melissa; Oslund, Eric L.; Simmons, Leslie; Hairrell, Angela; Davis, John; Anderson, Leah; Clemens, Nathan; Vaughn, Sharon; Roberts, Greg; Stillman, Stephanie; Fall, Anna-Maria – Journal of Research on Educational Effectiveness, 2014
In this experimental study we examined the effects of integrating teacher-directed knowledge-building and student-regulated comprehension practices in 7th- to 10th-grade English language arts classes. We also investigated the effect of instructional quality and whether integrating practices differentially benefitted students with lower entry-level…
Descriptors: English Instruction, Language Arts, Reading Comprehension, Reading Instruction
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Zhang, Zhihui Helen; Linn, Marcia C. – International Journal of Science Education, 2013
Dynamic visualizations can make unseen phenomena such as chemical reactions visible but students need guidance to benefit from them. This study explores the value of generating drawings versus selecting among alternatives to guide students to learn chemical reactions from a dynamic visualization of hydrogen combustion as part of an online inquiry…
Descriptors: Chemistry, Science Instruction, Visual Aids, Freehand Drawing
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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Chung, C. J. ChanJin; Cartwright, Christopher; Cole, Matthew – Journal of STEM Education: Innovations and Research, 2014
Robotics competitions for K-12 students are popular, but are students really learning and improving their STEM scores through robotics competitions? If not, why not? If they are, how much more effective is learning through competitions than traditional classes? Is there room for improvement? What is the best robotics competition model to maximize…
Descriptors: STEM Education, Robotics, Competition, Teaching Methods
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Hedges, Larry V.; Hedberg, E. C. – Evaluation Review, 2013
Background: Cluster-randomized experiments that assign intact groups such as schools or school districts to treatment conditions are increasingly common in educational research. Such experiments are inherently multilevel designs whose sensitivity (statistical power and precision of estimates) depends on the variance decomposition across levels.…
Descriptors: Correlation, Multivariate Analysis, Educational Experiments, Statistical Analysis
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Will, Kelli England; Sabo, Cynthia Shier – Journal of Alcohol and Drug Education, 2010
The Reinforcing Alcohol Prevention (RAP) Program is an alcohol prevention curriculum developed in partnership with secondary schools to serve their need for a brief, evidence-based, and straightforward program that aligned with state learning objectives. Program components included an educational lesson, video, and interactive activities delivered…
Descriptors: Evidence, Video Technology, Prevention, Drinking
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Williams, Keeshan; Igel, Irina; Poveda, Ronald; Kapila, Vikram; Iskander, Magued – Advances in Engineering Education, 2012
This paper presents a series of illustrative LEGO Mindstorms-based science and math activities, developed under an NSF GK-12 Fellows project, for elementary, middle, and high school grades. The activities, developed by engineering and science graduate Fellows in partnership with K-12 teachers, are grade appropriate, address pertinent learning…
Descriptors: Science Instruction, Mathematics Instruction, Elementary School Science, Secondary School Science