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Cecilie Carlsen Bach; Uffe Thomas Jankvist – International Journal for Technology in Mathematics Education, 2024
When implementing digital technologies into mathematics teaching and learning situations, new representational and communication infrastructures arise that allow for new speech acts and actions. These new speech acts and actions are also referred to as 'representational expressivity'. Such expressivity arises in the intersection of…
Descriptors: Middle School Students, Grade 8, Middle School Mathematics, Mathematics Education
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Mulders, Miriam – International Association for Development of the Information Society, 2022
Theoretical background: Learning in virtual realities (VR) has become increasingly important. In this context, VR appears to be particularly conducive to affective learning objectives, such as perspective-taking in VR actors. Previous research has often focused on investigating cause-effect relationships that focus on the direct effects of…
Descriptors: Computer Simulation, Grade 8, Grade 9, Visual Aids
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Ge, Jenny; Smyth, Rachael E.; Searle, Michelle; Kirkpatrick, Lori; Evans, Rebecca; Elder, Alexa; Brown, Heather – Brock Education: A Journal of Educational Research and Practice, 2021
Technology continues to form an important part of the educational landscape, although the value of portable devices as learning tools is still being explored and debated. In light of the technology-based teaching methods suddenly brought into effect in response to the COVID-19 pandemic, the deliberate use of technology for learning is increasingly…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
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Ai-Chu Elisha Ding – Journal of Research on Technology in Education, 2024
Multilingual learners (MLs) often struggle with science conceptual learning partly due to the abstractness of the concepts and the complexity of scientific texts. This study presents a case of a Virtual Reality (VR) enhanced science learning unit to support middle-school students' science conceptual learning. Using a transformative mixed methods…
Descriptors: Multilingualism, Science Education, Learning Processes, Computer Simulation
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Yi-Fan Liu; Wu-Yuin Hwang; Chia-Hsuan Su – Interactive Learning Environments, 2024
Drama learning is helpful for English speaking, however, few studies provided students with opportunities to practice drama conversations individually. This study proposed a Context-Awareness Smart Learning Mechanism (CASLM) and integrated into SmartVpen that consisted of context-aware learning content, context-aware input assistance, oral…
Descriptors: Context Effect, Artificial Intelligence, Second Language Learning, English (Second Language)
Randel, Bruce – Online Submission, 2018
Century Analytics, Inc. conducted a rigorous evaluation of Edmentum's Exact Path to estimate the impact of Exact Path use on student achievement in reading in kindergarten through Grade 3. Exact Path is an online educational tool designed to support individualized student instruction. This study's quasi-experimental design (QED), analyses, and…
Descriptors: Reading Achievement, Kindergarten, Grade 1, Grade 2
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
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Genc, Murat; Ergan, Semra – Acta Didactica Napocensia, 2022
This paper aims to discuss the use of Brousseau's Theory of Didactical Situations in mathematics (TDS) for eighth-graders to explore the concept of triangle inequality in Euclidean geometry. Data sources included observation notes, video recordings of lessons, and students' written work. Data analysis was done through a deductive content analysis…
Descriptors: Geometry, Mathematics Instruction, Video Technology, Grade 8
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Fitri, Nur Lailatul; Prahmana, Rully Charitas Indra – Journal of Research and Advances in Mathematics Education, 2020
Ferris wheel is one amusement playground that resembles a giant spinning wheel. Many students are familiar with the Ferris wheel in the mini version of it at night market festivals. This is the potential for learning mathematics. Furthermore, there is a mathematical learning approach called Indonesian Realistic Mathematics Education (IRME) where…
Descriptors: Learning Processes, Mathematics Instruction, Teaching Methods, Grade 8
Randel, Bruce – Online Submission, 2018
Century Analytics, Inc. conducted a rigorous evaluation of Edmentum's Exact Path to estimate the impact of Exact Path use on student achievement in mathematics in kindergarten through Grade 8. Exact Path is an online educational tool designed to support individualized student instruction. This study's quasi-experimental design (QED), analyses, and…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
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Yu, Jia; Liu, Xiaobin – SAGE Open, 2022
Several studies and assumptions support the advantages of presenting pictures before texts, such as the Sequencing Effects of Integrated Model of Text and Picture Comprehension (the Sequencing Effects of ITPC Model) and the Scaffolding Assumption. However, few studies have examined the efficacy of text-first or picture-first multimodal input on…
Descriptors: Linguistic Input, Second Language Learning, Second Language Instruction, English (Second Language)
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Matlen, Bryan J.; Richland, Lindsey E.; Klostermann, Ellen C.; Lyons, Emily – Grantee Submission, 2018
Mathematical problem solving typically involves manipulating visual symbols (e.g., equations), and prior research suggests that those symbols serve as diagrammatic representations (e.g., Landy & Goldstone, 2010). The present work examines the ways that instructional design of student engagement with these diagrammatic representations may…
Descriptors: Visual Aids, Mathematics Instruction, Instructional Effectiveness, Incidence
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Kinnebrew, John S.; Loretz, Kirk M.; Biswas, Gautam – Journal of Educational Data Mining, 2013
Computer-based learning environments can produce a wealth of data on student learning interactions. This paper presents an exploratory data mining methodology for assessing and comparing students' learning behaviors from these interaction traces. The core algorithm employs a novel combination of sequence mining techniques to identify deferentially…
Descriptors: Data Analysis, Middle School Students, Information Retrieval, Student Behavior
Riley, Tracy; Noble, Anne – Teaching and Learning Research Initiative, 2021
This Teaching and Learning Research Initiative (TLRI) project was a 2-year exploratory study focusing on differentiating the curriculum in response to individual learner differences. The project was designed to explore learning and teaching of differentiated scientific content through observational processes and the expression of that learning…
Descriptors: STEM Education, Art Education, Individual Differences, Teaching Methods
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Chen, Chi Wai Jason – International Journal of Music Education, 2015
This study is to investigate the effectiveness of using mobile devices such as iPhone/iPad/android phone/tablet to facilitate mobile learning in aural skills. The application "Auralbook" was designed in 2011 by an engineer/musician to use mobile devices to learn aural skills. This application enables students to sing, record, clap and…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices
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