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Showing all 15 results Save | Export
Katherine E. Jones – ProQuest LLC, 2024
Previous literature has indicated a lack of information available regarding virtual schooling and how it compares to traditional schooling in terms of the academic achievement of students (Angiello, 2010; Brady, 2012; Dichev, Dicheva, Agre, & Angelova, 2013; Molnar et al., 2019; Molnar, 2021). This study aimed to examine differences among…
Descriptors: Achievement Tests, Grade 8, School Readiness, Mathematics
Lacey Gosch – ProQuest LLC, 2023
The COVID-19 pandemic posed a significant problem for K-12 education. To prevent the spread of the virus, the educational community mandated school closures shifting instructional practices from a traditional face-to-face model into a remote instructional model (Bailey et al., 2021; Bawa, 2020; Domina et al., 2021; Onyema et al., 2020; Wyse et…
Descriptors: COVID-19, Pandemics, Grade 3, Grade 4
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John L. Nietfeld; Kristin F. Hoffmann – Journal of Computer Assisted Learning, 2024
Background: Goal setting has been established in the literature as a critical component of self-regulated learning and for effective problem-solving. Yet, surprisingly little attention has been focused on goal-directed behaviour in digital game-based learning environments (GBLEs) despite their expanding use in educational contexts. Objectives: The…
Descriptors: Game Based Learning, Educational Environment, Goal Orientation, Electronic Learning
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Hatunoglu, Ögrt. Üy. Bedri Yavuz; Akbas, Ögretmen Aytaç; Gökalp, Murat – Turkish Online Journal of Educational Technology - TOJET, 2023
The aim of this study is to examine the opinions of secondary school students about mathematics lessons taught with distance education. The research was carried out by taking the opinions of 286 secondary school students from one state school selected from each of the provinces (Manisa, Izmir, Mugla, Antalya, Sirnak, Bitlis). Quantitative and…
Descriptors: Secondary School Students, Student Attitudes, Mathematics Education, Distance Education
Gillian E. Mertens – ProQuest LLC, 2021
Information literacy has long been concerned with how individuals evaluate information credibility. Credibility, or the believability of information as evaluated by a user, is often a part of information evaluation and contextualized within information literacy. Yet, as the online environment becomes more complex and online information…
Descriptors: Information Literacy, Credibility, Skill Development, Literacy Education
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Naceanceno, Kendall D.; Akpanudo, Usenime M. – International Journal of Technology in Education and Science, 2023
The COVID-19 pandemic profoundly impacted the methods of instruction for K12 and higher education institutions around the world. Schools and families were challenged to adapt to online-based modes of instruction with minimal preparation. This study examined the importance of the learning environment and commitment to assignments as predictors of…
Descriptors: Educational Environment, Electronic Learning, Distance Education, Educational Technology
Anthony Lawrence Terrell – ProQuest LLC, 2024
As a result of the COVID-19 epidemic, public school educators encountered several difficulties acquiring and integrating curriculum online. The problem addressed in this study was the negative effect online curriculum implementation had on student achievement as a result of the COVID-19 pandemic. The purpose of this qualitative, exploratory case…
Descriptors: Electronic Learning, Curriculum Implementation, Computer Assisted Instruction, COVID-19
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Renick, Jennifer; Reich, Stephanie M. – Middle School Journal, 2023
The COVID-19 pandemic caused schools to shift to virtual or hybrid instruction, thrusting young adolescents into a very different educational environment. Stage-environment fit theory outlines ways in which educational contexts may, or may not, meet the developmental needs of young adolescents. Yet little is known about how virtual environments…
Descriptors: Middle School Students, Early Adolescents, Adolescent Development, Needs
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Sanderson, Elfi; Greenberger, Roxanne – Gifted Child Today, 2011
Online learning programs have exploded on the educational scene, growing at a rate of approximately 30% annually. Online programming is here to stay and is changing the face of education. Moreover, this new venue holds great promise for gifted students, with its ability to provide greater access to academically rigorous curriculum, highly…
Descriptors: Electronic Learning, Academically Gifted, Online Courses, Teacher Attitudes
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Atici, Bunyamin; Polat, Oznur Cevik – Educational Research and Reviews, 2010
The purpose of this study is to determine the influence of the instructional usage of the online tools on the student success and opinions in Science Education. This study, in which it tried to determine the influence of the instructional usages of the tools on the student achievement and opinions, is designed as an experimental study with the…
Descriptors: Electronic Learning, Control Groups, Student Attitudes, Opinions
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Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
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Liu, Han-Chin; Chuang, Hsueh-Hua – Interactive Learning Environments, 2011
This study investigated how the format of verbal instructions in computer simulations and prior knowledge (PK) affected 8th graders' cognitive load (CL) level and achievement in a multimedia learning environment. Although PK was not found to significantly affect student performance and CL level, instruction format was found to impact both.…
Descriptors: Electronic Learning, Instructional Design, Prior Learning, Grade 8
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Tseng, Chung-Hsien; Tuan, Hsiao-Lin; Chin, Chi-Chin – International Journal of Science Education, 2010
This study examines the relationship between the learning motivation and conceptual change of 127 eighth graders, after they have learned the acid, base, and salt concept in a digital learning context, designed according to the dual-situated learning model (DSLM). Two instruments--the students' motivation towards science learning (SMTSL)…
Descriptors: Self Efficacy, Learning Strategies, Diagnostic Tests, Student Motivation
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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Carmo, Mafalda, Ed. – Online Submission, 2017
This book contains a compilation of papers presented at the International Conference on Education and New Developments (END 2017), organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the…
Descriptors: Educational Quality, Models, Vocational Education, Outcomes of Education