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Rotermund, Susan; Burke, Amy – National Science Foundation, 2021
Elementary and secondary science, technology, engineering, and mathematics (STEM) education is the foundation for students' entry into postsecondary STEM majors as well as a wide variety of STEM occupations. Proficiency in STEM fields is vital to economic growth and international competitiveness and important for all citizens in an increasingly…
Descriptors: Elementary Education, Secondary Education, STEM Education, Educational Indicators
What Works Clearinghouse, 2018
"Achieve3000®" is a supplemental online literacy program that provides nonfiction reading content to students in grades preK-12 and focuses on building phonemic awareness, phonics, fluency, reading comprehension, vocabulary, and writing skills. "Achieve3000®" is designed to help students advance their nonfiction reading skills…
Descriptors: Reading Programs, Literacy Education, Electronic Learning, Nonfiction
Cope, Bill; Kalantzis, Mary; Abd-El-Khalick, Fouad; Bagley, Elizabeth – E-Learning and Digital Media, 2013
This article explores the processes of writing in science and in particular the "complex performance" of writing a scientific argument. The article explores in general terms the nature of scientific argumentation in which the author-scientist makes claims, provides evidence to support these claims, and develops chains of scientific…
Descriptors: Persuasive Discourse, Science Instruction, Electronic Learning, Educational Technology
Alvermann, Donna E. – Yearbook of the National Society for the Study of Education, 2011
"We're not in Kansas anymore, Toto"--a statement Dorothy made to her dog, Toto, in "The Wizard of Oz"--sums up reasonably well the point the author wants to make in this article. That is, as literacy educators no longer constrained (or protected) by older, more familiar 20th-century print-centric modes of communicating, educators may at times feel…
Descriptors: School Libraries, Media Specialists, Teacher Educators, Literacy Education
Barbour, Michael K. – International Association for K-12 Online Learning, 2009
The goal of the initial "Snapshot State of the Nation: K-12 Online Learning in Canada" report was to provide an overview of the state of K-12 online learning in Canada. This was accomplished through the use of short commentaries about the state of K-12 distance education for each province and territory, along with more developed case…
Descriptors: Electronic Learning, Elementary Secondary Education, Distance Education, Online Courses
Liu, Han-Chin; Chuang, Hsueh-Hua – Interactive Learning Environments, 2011
This study investigated how the format of verbal instructions in computer simulations and prior knowledge (PK) affected 8th graders' cognitive load (CL) level and achievement in a multimedia learning environment. Although PK was not found to significantly affect student performance and CL level, instruction format was found to impact both.…
Descriptors: Electronic Learning, Instructional Design, Prior Learning, Grade 8
Yuan, Y.; Lee, C. -Y.; Wang, C. -H. – Journal of Computer Assisted Learning, 2010
This study develops virtual manipulative, polyominoes kits for junior high school students to explore polyominoes. The current work conducts a non-equivalent group pretest-post-test quasi-experimental design to compare the performance difference between using physical manipulatives and virtual manipulatives in finding the number of polyominoes.…
Descriptors: Control Groups, Quasiexperimental Design, Foreign Countries, Junior High School Students
Yeh, Kuan-Hue; She, Hsiao-Ching – Computers & Education, 2010
The purpose of this study is to examine the difference in effectiveness between two on-line scientific learning programs--one with an argumentation component and one without an argumentation component--on students' scientific argumentation ability and conceptual change. A quasi-experimental design was used in this study. Two classes of 8th grade…
Descriptors: Experimental Groups, Control Groups, Persuasive Discourse, Chemistry
Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
Kerr, Crystal – Ontario Action Researcher, 2009
This research project examined how to develop and sustain online, asynchronous learning communities in continuous intake, distance education environments for learners in grades 7 through 10. The study is an action research project that is based upon in-depth, qualitative data. Interviews were conducted with distance education teachers,…
Descriptors: Electronic Learning, Research Projects, Action Research, Distance Education
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills