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Learning Experience Design of Verbal Prompts in Virtual Reality-Based Training for Autistic Children
Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
Lijun Ni; Gillian Bausch; Elizabeth Thomas-Cappello; Fred Martin; Bernardo Feliciano – ACM Transactions on Computing Education, 2024
This study examined student learning outcomes from a middle school computer science (CS) curriculum developed through a researcher and practitioner partnership (RPP) project. The curriculum is based on students creating mobile apps that serve community and social good. We collected two sets of data from 294 students in three urban districts: (1)…
Descriptors: Computer Software, Middle School Students, Coding, Self Efficacy
Renick, Jennifer; Reich, Stephanie M. – Middle School Journal, 2023
The COVID-19 pandemic caused schools to shift to virtual or hybrid instruction, thrusting young adolescents into a very different educational environment. Stage-environment fit theory outlines ways in which educational contexts may, or may not, meet the developmental needs of young adolescents. Yet little is known about how virtual environments…
Descriptors: Middle School Students, Early Adolescents, Adolescent Development, Needs
Huang, Becky H.; Bailey, Alison L.; Sass, Daniel A.; Shawn Chang, Yung-hsiang – Language Testing, 2021
Given the increasing emphasis of communicative competence in English as a foreign language (EFL) contexts and the lack of validation research on speaking assessments for adolescent EFL learners, in the current study we examined the validity of the TOEFL JuniorĀ® speaking test, a relatively new speaking assessment developed by Educational Testing…
Descriptors: Test Validity, Language Tests, English (Second Language), Second Language Learning
Berthele, Raphael; Udry, Isabelle – International Journal of Multilingualism, 2022
Theories of multilingual language learning often assume that previous language learning experiences in at least two languages provide advantages for additional language learning. Other research emphasises the importance of general cognitive abilities as predictors of language learning. We test whether a set of predictions based on a multilingual…
Descriptors: Multilingualism, Cognitive Ability, German, French
Yli-Panula, Eija; Persson, Christel; Jeronen, Eila; Eloranta, Varpu; Pakula, Heini-Marja – Education Sciences, 2019
Children explore their environment through experiences and each experience is meaningful in developing their environmental consciousness and identity. On the basis of the drawn landscape experiences, the present qualitative study set out to find out what landscapes the participating students deemed worth conserving. The data consisted of the…
Descriptors: Physical Environment, Freehand Drawing, Place Based Education, Foreign Countries
Lee, Seungah – Journal of Education and Learning, 2016
This paper examines student attitudes towards school and learning among students in Qatar's public schools. Drawing upon student surveys administered to 1091 grade 7 and 8 students in 11 independent preparatory schools, the paper observes patterns of attitudes and behavior towards learning, school, and future aspirations. Findings show that…
Descriptors: Foreign Countries, Middle School Students, Grade 7, Grade 8
Weckbacher, Lisa Marie; Okamoto, Yukari – Journal for the Education of the Gifted, 2012
The study explored the relationship between types of spatial experiences and spatial abilities among 13- to 14-year-old high academic achievers. Each participant completed two spatial tasks and a survey assessing favored spatial activities across five categories (computers, toys, sports, music, and art) and three developmental periods (early…
Descriptors: High Achievement, Measures (Individuals), Student Surveys, Developmental Tasks
Cheng, Meng-Tzu; Annetta, Len – Journal of Biological Education, 2012
This study attempted to examine students' learning outcomes and their learning experiences through playing a Serious Educational Game. A mixed-method research design was employed collecting both quantitative and qualitative data. A total of 98 middle-school students ranging from sixth to eighth grades participated through paper-and-pencil…
Descriptors: Educational Games, Student Attitudes, Video Technology, Metacognition
Chowdhury, Md. Didar; Al-Mahmood, Abdullah; Bashar, Md. Abul; Ahmed, Jamal Uddin – Online Submission, 2011
Localization of digital content (LDC) in Bangladesh is aimed at the production of graphical and video content adapted for the local curriculum and suitable for use in secondary schools. Teachers learnt how to make PowerPoint presentations into which they can incorporate video, audio and graphical content downloaded from the Internet. Empowering…
Descriptors: Foreign Countries, Video Technology, Production Techniques, Secondary Schools
Falloon, Garry – Australasian Journal of Educational Technology, 2010
This paper outlines a study investigating the impact of the use of learning objects on the development of two key competencies from the revised New Zealand Curriculum Framework (Ministry of Education, 2007). It specifically focuses on the key competencies of "thinking" and "relating to others", and explores how teachers in an…
Descriptors: Program Effectiveness, Foreign Countries, Educational Technology, Learning Experience
Yelland, Nicola; Cope, Bill; Kalantzis, Mary – Asia-Pacific Journal of Teacher Education, 2008
In this paper we present a new theoretical framework for effective teaching and learning in the twenty-first century. We focus on learning activities that exemplify pedagogy as knowing in action and consider the ways in which this enables a transformation of learning in schools. We provide examples of the ways in which this can be designed and…
Descriptors: Teacher Effectiveness, Learning Activities, Interdisciplinary Approach, Teaching Methods
Yuill, Ronald D. – Technology Teacher, 2007
In this article, the author describes his experience teaching a "special needs," or "SPED" class. In this class, he has sixth, seventh, and eighth grade students that have the most difficulty of any students in the school in grasping new concepts. The author explains that these same students, however, are also the ones who best appreciate what you…
Descriptors: Special Needs Students, Teaching Experience, Student Behavior, Classroom Techniques
McLeay, Heather – Mathematics Teaching Incorporating Micromath, 2006
The author describes a pilot study to investigate the extent to which learners use imagery in a variety of spatial problems. In order to discover how to encourage pupils to use imagery and thus to become better problem solvers, this study set out firstly to explore how pupils are able to use imagery in a variety of tasks. The tasks involved mental…
Descriptors: Foreign Countries, Imagery, Spatial Ability, Problem Solving
Faigenbaum, Avery; Mediate, Patrick – Journal of Physical Education, Recreation & Dance (JOPERD), 2006
This article provides an overview of medicine ball training. Specifically, it describes "Medicine Ball for All," a physical activity program designed to provide children and teenagers with a meaningful learning experience that is consistent with their developmental needs. The article focuses on developing a safe, successful, and inexpensive…
Descriptors: Control Groups, Physical Education, Muscular Strength, Stimulation