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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Schillinger, Trace – Journal of Adolescent & Adult Literacy, 2011
In 2006, a secondary English and feminist studies teacher created a course and designed a study around a reading exchange for eighth-grade girls from two vastly different communities. Girls from a school in a northeastern state read young adult novels and wrote about their reading and related topics with girls from Washington, DC on a wikispace…
Descriptors: Adolescent Literature, Females, Background, Differences
Miller, Jerold D.; Hufstedler, Shirley M. – Australian Teacher Education Association, 2009
Cyberbullying is a global problem with a wide range of incidents reported in many countries. This form of bullying may be defined as harassment using technology such as social websites (MySpace/Facebook), email, chat rooms, mobile phone texting and cameras, picture messages (including sexting), IM (instant messages), or blogs. Cyberbullying…
Descriptors: Web Sites, Electronic Publishing, Action Research, Suicide