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Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
National Aeronautics and Space Administration (NASA), 2007
This student employee handbook offers tips on planning, design process, and presentation of a student Lunar Nautics project. Each section includes mission, task, challenge, and guide questions. With the activities presented, students will learn to design a Lunar Lander, Lunar Miner, and Lunar Base; investigate the geography and geology of the moon…
Descriptors: Geology, Geography, Lunar Research, Hands on Science