NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Does not meet standards1
Showing 1 to 15 of 73 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Uzun, Salih; Sen, Nihat – Journal of Pedagogical Research, 2023
The goal of STEM education is to integrate the disciplines of science, technology, engineering, and mathematics in a way that facilitates holistic learning. Students are also supported in developing creative solutions to problems using the STEM approach. Other STEM fields are often linked through engineering and engineering design. Throughout this…
Descriptors: STEM Education, Intervention, Middle School Students, Science Achievement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eva Fidia Lestari; Masagus Firdaus; Hanni Yukamana – Journal of English Teaching, 2024
The pandemic has affected many aspects of our lives including education and that has caused the Government to provide alternative teaching methods and make recommendations for online learning. Since smartphones and laptops using the internet are the only tools for learning, students are increasingly playing online games and being exposed to…
Descriptors: Grade 7, Computer Games, Video Games, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pei-Yu Chen; Yuan-Chen Liu – Journal of Baltic Science Education, 2024
This study explored the integration of neural networks and artificial intelligence in image recognition for object identification. The aim was to enhance students' learning experiences through a "Learning by Teaching" approach, in which students act as instructors to train AI robots in recognizing objects. This research specifically…
Descriptors: Artificial Intelligence, Robotics, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Feride Sahin; Semra Sungur; Salih Ates – Science Education International, 2023
The purpose of this study is to test the relationship between seventh-grade students' personal epistemology for science, subjective task value, and science self-efficacy, with prior achievement serving as a moderator. The mediating role of subjective task value is proposed in the prediction of the relationship between personal epistemology for…
Descriptors: Middle School Students, Grade 7, Student Attitudes, Beliefs
Peer reviewed Peer reviewed
Direct linkDirect link
Anna Hawrot – British Journal of Educational Psychology, 2024
Background: The control-value theory of achievement emotions postulates that it is possible to affect achievement emotions by decreasing or increasing control and value appraisals. This implies that changes in the latter should result in changes in the former. However, the assumption has been rarely tested. Aims: This study aimed at verifying…
Descriptors: Foreign Countries, Secondary School Students, Grade 5, Grade 6
Peer reviewed Peer reviewed
Direct linkDirect link
Hadjikou, Chryso – Research Studies in Music Education, 2022
Students' motivation has often been the subject of discussion in the field of music education. This article reports on an exploration of students' motivation during their first year of attending music lessons in Cypriot lower secondary schools (Year 7). This study was a longitudinal study tracking the students (N = 170) over one academic year. The…
Descriptors: Music Education, Student Motivation, Longitudinal Studies, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Junsang Park; Heejae Lee; Joonsuk Kim; Anne Q. Zhou – Child & Youth Care Forum, 2024
Background: The development of learning attitudes during middle school transition and adaptation is critical, as shown by Self-Determination Theory (SDT). However, the development of adolescents' learning attitudes throughout middle school and the impact of parenting styles on this development remains largely unexplored. Objective: This research…
Descriptors: Parent Attitudes, Middle School Students, Foreign Countries, Self Determination
Peer reviewed Peer reviewed
Direct linkDirect link
Tatiana, Shubina; Hanna, Järvenoja; Kristiina, Mänty; Jouni, Peltonen; Sanna, Järvelä – Scandinavian Journal of Educational Research, 2022
This study explored the situational interest and emotional valence of 13-year-old students (N = 94) participating in a five-session science course. The relationship between students' situational interest and emotional valence and their individual interest was also studied. During each session, students participated in a collaborative learning…
Descriptors: Student Attitudes, Student Interests, Cooperative Learning, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Yildiz, Emre; Simsek, Ümit – International Journal of Game-Based Learning, 2022
The aim of this study was to compare the effect of educational game (EG), reading-writing-game (RWG), reading-writing-application (RWA), and traditional methods on academic achievement, motivation, anxiety, and retention of their knowledge. On this basis, pretest-posttest control group quasi-experimental design was followed. Thus, the sample of…
Descriptors: Foreign Countries, Grade 7, Secondary School Students, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Ferguson, Sarah; Johnston, Thomas; Karhan, Christopher; Lefevbre, Eric – Mathematics Teacher: Learning and Teaching PK-12, 2021
Students explore the relationship between thrill-seeking rides and their algebra 1 curriculum in an informative, engaging, student-centered lesson that was designed using a project-based-instruction (PBI) framework.
Descriptors: Algebra, Mathematics Instruction, Student Centered Learning, Student Projects
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Kuo-En; Zhang, Jia; Huang, Yang-Sheng; Liu, Tzu-Chien; Sung, Yao-Ting – Interactive Learning Environments, 2020
Physical education is a course that integrates knowledge of sports with skill drilling. Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill drilling. Video-assisted instruction has frequently applied to physical sports; however, it neither involves interactive practice nor embodies both textbook learning and…
Descriptors: Computer Simulation, Physical Education, Exercise, Video Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
I. Ketut Yoda; Indra Kasih; Taqi Ilra – Journal of Education and e-Learning Research, 2024
The objective of this study is to develop e-modules for bump pass learning for seventh-grade students. This study identified the problems and needs of students in learning bump pass skills, e-module eligibility and the effect of the e-module on students' bump pass skills. Two groups of seventh grades, two teachers serving as content experts and…
Descriptors: Team Sports, Student Athletes, Skill Development, Middle School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Shi, Aili; Wang, Yamin; Ding, Nan – Interactive Learning Environments, 2022
As an emerging learning platform, game-based immersive virtual reality learning environments (GIVRLEs) have the potential to solve difficult teaching problems. This study designed a GIVRLE by integrating knowledge of quadratic functions into gameplay. Forty seventh graders who had never acquired that knowledge played the game and took pre- and…
Descriptors: Game Based Learning, Computer Simulation, Educational Games, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Davy Tsz Kit Ng; Chen Xinyu; Jac Ka Lok Leung; Samuel Kai Wah Chu – Journal of Computer Assisted Learning, 2024
Background: As the significance of artificial intelligence (AI) continues to increase, there is a need for effective scaffolding and support for novice learners. Educators have encountered challenges in effectively scaffolding novice learners AI concepts, and providing appropriate motivational support. Research evidence has shown the potential of…
Descriptors: Artificial Intelligence, Novices, Scaffolding (Teaching Technique), Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nurnberger-Haag, Julie; Wernet, Jamie L.; Benjamin, Judy I. – International Journal of Education in Mathematics, Science and Technology, 2023
Games are often used to foster student engagement and motivation to learn content, such as mathematics. Although digital games dominate game-based learning research, the table games commonly used in classrooms warrant investigation. Especially for mathematics learning, prior research has not taken into account content-specific frameworks. Integer…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Learner Engagement
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5