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Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
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George C. Bunch – Intercultural Education, 2025
Access to core subject-area curriculum for students from immigrant backgrounds who are learning the dominant language of instruction has long been a barrier to equitable education around the world, especially in secondary schools. This article explores the promise of Complex Instruction (CI) to address barriers to access for such multilingual…
Descriptors: Teaching Methods, Difficulty Level, Multilingualism, Core Curriculum
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Toh, Tin Lam; Cheng, Lu Pien; Lim, Lee Hean; Lim, Kam Ming – Australian Mathematics Education Journal, 2019
Inspiration from 'Confessions of a Shopaholic' led this team to explore how comics can be used for mathematics instruction about percentages. In this article, the authors describe how they conceptualised and developed a teaching package that uses comics to teach percentage concepts to Grade 7 students (age 13 to 14) in Singapore. It goes on to…
Descriptors: Teaching Methods, Mathematics Instruction, Foreign Countries, Grade 7
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Twiner, A.; Major, L.; Wegerif, R. – Irish Educational Studies, 2022
Employers often complain that students leave school unequipped with the real-world skills needed, including problem-solving, teamwork and effective communication. Conversely, school-based education often suffers from limited perceived authenticity leading to low student engagement. Work experience is one solution, but it is labour-intensive and…
Descriptors: Foreign Countries, Social Mobility, Internship Programs, Cooperation
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Hall, Garret J.; Garbacz, S. Andrew; Jordan, Phoebe; Zahn, Miranda; Smolkowski, Keith; Stormshak, Elizabeth A.; Seeley, John R. – School Psychology, 2022
The purpose of this study was to examine whether seventh-grade positive peer affiliation and conduct problems mediated the relationship between sixth-grade parental monitoring of behavior and eighth-grade school participation and grades among students with elevated behavior ratings (EBR; n = 821) and students with unelevated behavior ratings (UBR;…
Descriptors: Middle School Students, Behavior Rating Scales, Behavior Problems, Grade 6
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Nurnberger-Haag, Julie; Wernet, Jamie L.; Benjamin, Judy I. – International Journal of Education in Mathematics, Science and Technology, 2023
Games are often used to foster student engagement and motivation to learn content, such as mathematics. Although digital games dominate game-based learning research, the table games commonly used in classrooms warrant investigation. Especially for mathematics learning, prior research has not taken into account content-specific frameworks. Integer…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Learner Engagement
Stradtmann, Amy A. – ProQuest LLC, 2023
Motivation and engagement are often barriers to literacy for adolescent readers. Traditionally, the graphic novel has been seen as easy to read and a resource that only has value for students with language difficulties or learning challenges. This qualitative case study investigated how middle school readers' ability to make meaning contributed to…
Descriptors: Middle School Students, Reading Motivation, Learner Engagement, Reading
Spenser Gwozdzik; Leanna Stiefel – American Educational Research Journal, 2023
Positive perceptions of school climate correlate with many dimensions of academic well-being and student health. Unfortunately, some existing research finds more favorable perceptions in middle school for general education students (GENs) than for students with disabilities (SWDs). Given the importance of ninth grade to student success, it is…
Descriptors: Students with Disabilities, Educational Environment, Student Attitudes, Middle School Students
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Ellis, Amy B.; Horne, Dru; Bloodworth, Anna; Nielsen, Annelise; Ely, Robert – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
Interest-driven activities, such as mathematical play, can support student agency, motivation, and engagement, and can foster dispositions that reflect authentic disciplinary engagement. However, the bulk of research on mathematical play investigates the mathematics that emerges in young children's natural play or in informal spaces such as video…
Descriptors: Play, Algebra, Mathematics Instruction, Learner Engagement
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Hietajärvi, Lauri; Lonka, Kirsti; Hakkarainena, Kai; Alho, Kimmo; Salmela-Aro, Katariina – Frontline Learning Research, 2020
This article examined digital learning engagement as the out-of-school learning component that reflects informally emerging socio-digital participation. The gap hypothesis proposes that students who prefer learning with digital technologies outside of school are less engaged in traditional school. This hypothesis was approached from the framework…
Descriptors: Learner Engagement, Informal Education, Grade 8, Grade 7
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Kerawalla, Lucinda; Chudasama, Meera; Messer, David J. – English in Education, 2023
Previous research suggests that students can use exploratory talk to support their thinking and learning. However, students' own perspectives on such talk, and whether/how they value it, are rarely sought. Thirty 12-year-olds and their teacher used Talk Factory on an interactive whiteboard and iPads to support exploratory talk in English lessons…
Descriptors: Student Attitudes, Video Technology, Educational Technology, Handheld Devices
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Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
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Brahim El Fadil; Ridha Najar – Design and Technology Education, 2024
This paper explores the integration of STEM activities in teaching and learning, emphasizing the importance of innovative pedagogical approaches in effectively introducing theoretical concepts, such as variables and functions, and merging them with practical applications. Drawing on existing literature, this study investigates the integration of…
Descriptors: STEM Education, Instructional Innovation, Learning Activities, Mathematical Concepts
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Julia L. Hill; Jodie Hunter – New Zealand Journal of Educational Studies, 2024
Supporting student wellbeing in schools is increasingly becoming a global priority. However, research and initiatives primarily focus on general wellbeing rather than subject-specific experiences. Given the pervasive levels of mathematics anxiety, negative attitudes, and disengagement in mathematics education, we argue for a more contextualised…
Descriptors: Well Being, Mathematics Anxiety, Student Attitudes, Psychological Patterns
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Del Nero, Jennifer – Reading Improvement, 2019
This conceptual article explores early adolescent students' responses to an experimental Gothic reading unit (including popular culture and traditional texts). The Gothic genre was selected due to both its prevalence in youth culture and lack of representation in reading classrooms. This hybrid curriculum increased academic reading engagement in…
Descriptors: Popular Culture, Adolescent Literature, Classics (Literature), Reading Instruction
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