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Ilhan Kulaca; Hakki Yazici; Tugba Selanik Ay – Journal of Theoretical Educational Science, 2024
The focus of this study is to investigate the effects of using Web 2.0 tools in the social studies "Global Connections" learning area on students' digital literacy levels. A quasi-experimental model was used and 38, seventh graders participated the research. The digital literacy scale, created by Ng (2012) and translated into Turkish by…
Descriptors: Web 2.0 Technologies, Social Studies, Educational Technology, Grade 7
Huda S. Alazmi; Ghader M. Alemtairy – Education and Information Technologies, 2024
There is increasing educational interest in immersive virtual reality (IVR) applications which aid student learning and performance. However, few empirical studies have investigated the potential for implementing the technology in middle-school social studies classrooms. This study employed a quasi-experimental approach to address this issue,…
Descriptors: Computer Simulation, Field Trips, Middle School Students, Social Studies
Ahmet Baytak – Research in Social Sciences and Technology, 2024
Following the emergence of chatbots, especially ChatGPT, researchers have begun to examine their capabilities, credibility, and reliability in educational context. In this study, ChatGPT and Google Gemini are used as technological tools to create 7th-grade lesson plans for mathematics, science, literature, and social studies classes. Using…
Descriptors: Lesson Plans, Content Analysis, Artificial Intelligence, Synchronous Communication
Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Aaron Cavazos; Jacob Pleasants – Social Education, 2024
According to the authors, we live in a society that is deeply influenced by technology, and social studies classrooms are ideal places for students to conduct inquiries into timely and relevant technological issues. In this article, the authors describe an approach that can be used across many situations to teach students to think critically about…
Descriptors: Inquiry, Technological Literacy, Current Events, Prior Learning
Tolleson, Jana M. – ProQuest LLC, 2018
The purpose of this action research study was to ascertain the possible impact of using schema development strategies and the digital application Quizlet on student learning perspectives and achievement in a mid-level social studies classroom. U.S. schools are highly influenced by state standardized testing based on standards-driven curriculum…
Descriptors: Schemata (Cognition), Student Attitudes, Academic Achievement, Social Studies
Lee, Vera J.; Meloche, Alysha; Grant, Allen; Neuman, Delia; Tecce DeCarlo, Mary Jean – Journal of Adolescent & Adult Literacy, 2019
The authors analyzed the multimodal presentation of one student in a seventh-grade social studies class situated in an urban charter school in the Northeastern United States. The student researched a specific problem that existed in his community and located solutions using web-based sources. The authors analyzed the student's classwork, focus…
Descriptors: Grade 7, Social Studies, Urban Schools, Charter Schools
von Wangenheim, Christiane Gresse; Alves, Nathalia Cruz; Rodrigues, Pedro Eurico; Hauck, Jean Carlo – Online Submission, 2017
In order to be well-educated citizens in the 21st century, children need to learn computing in school. However, implementing computing education in schools faces several practical problems, such as lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating computing…
Descriptors: Computer Science Education, Interdisciplinary Approach, Social Studies, Programming
Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
Moore, Brooke; Boardman, Alison G.; Smith, Clara; Ferrell, Amy – SAGE Open, 2019
Research indicates the benefits of collaborative learning for supporting academic literacy in content classrooms, especially for diverse and exceptional students such as students with learning disabilities or English learners (ELs) who can become disengaged in content classrooms if they struggle to access complex, content-related texts. Drawing…
Descriptors: Video Technology, Cooperative Learning, Middle School Students, Grade 7
Shifflet, Rena; Weilbacher, Gary – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2015
In this article, the authors describe a case study approach used to examine the complexities and contradictions of ways teachers perceive and implement technology in a seventh-grade social studies class. The participants in this qualitative research study were a 13-year veteran social studies teacher and the student intern who worked with this…
Descriptors: Case Studies, Teacher Attitudes, Beliefs, Technology Uses in Education
What Works Clearinghouse, 2019
Literacy skills are critical to students' academic achievement and setting them on a path to successful high school graduation and readiness for college and careers. "Passport Reading Journeys" [TM] is a supplemental literacy curriculum designed to help improve reading comprehension, vocabulary, word study, and writing skills of…
Descriptors: Literacy, Reading Skills, Reading Comprehension, Vocabulary
What Works Clearinghouse, 2019
Literacy skills are critical to students' academic achievement and setting them on a path to successful high school graduation and readiness for college and careers. "Passport Reading Journeys" [TM] is a supplemental literacy curriculum designed to help improve reading comprehension, vocabulary, word study, and writing skills of…
Descriptors: Literacy, Reading Skills, Reading Comprehension, Vocabulary
What Works Clearinghouse, 2019
Literacy skills are critical to students' academic achievement and setting them on a path to successful high school graduation and readiness for college and careers. "Passport Reading Journeys" [TM] is a supplemental literacy curriculum designed to help improve reading comprehension, vocabulary, word study, and writing skills of…
Descriptors: Literacy, Reading Skills, Reading Comprehension, Vocabulary
Maguth, Brad M.; List, Jonathan S.; Wunderle, Matthew – Social Studies, 2015
Today's youth have grown up immersed in technology and are increasingly relying on video games to solve problems, engage socially, and find entertainment. Yet research and vignettes of teachers actually using video games to advance student learning in social studies is scarce (Hutchinson 2007). This article showcases how social studies…
Descriptors: Video Games, Social Studies, Technology Uses in Education, World History