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Carrie Vander Zwaag – Assessment Matters, 2022
Integrated STEAM education (science, technology, engineering, art, and mathematics) has been shown to effectively foster global competencies as well as school and societal engagement for 21st century learners of diverse backgrounds. However, facilitating quality STEAM teaching and learning can be challenging for teachers, particularly in the area…
Descriptors: STEM Education, Art Education, Teaching Methods, Teaching Experience
Nurul Huda Ramadhan; Wirawan Fadly; Nurzatulshima Kamarudin; Witsanu Suttiwan – Journal of Science Learning, 2024
In both private and public education, several institutions may use game-based explanations. However, it does not rule out the possibility that most educational institutions use text-based explanations, which makes students tend to get bored because they only have to read and listen, so another alternative is needed: game-based explanations that…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Instruction
Ramirez, Hazel Joyce M.; Monterola, Sheryl Lyn C. – Interactive Learning Environments, 2022
Computer-supported collaborative learning (CSCL) is a technology-driven inquiry-based approach that encourages social interaction and shared knowledge construction in completing computer-aided tasks. Although there were researches carried out on CSCL, no research to date has extensively examined how CSCL enhanced with scripts containing…
Descriptors: Earth Science, Logical Thinking, Cooperative Learning, Computer Assisted Instruction
Özcan, Erkan; Balim, Ali Günay – Participatory Educational Research, 2021
Aim of this research is to examine the effect of the use of the socio-scientific argumentation method on students' entrepreneurial perceptions in the middle school science course. In the study, quasi-experimental design with pretest-posttest control group, as one of the quantitative research, was used. Experiment and control groups were formed…
Descriptors: Science and Society, Persuasive Discourse, Teaching Methods, Science Instruction
Gonczi, Amanda L.; Bergman, Brenda G.; Huntoon, Jackie; Allen, Robin; McIntyre, Barb; Turner, Sheri; Davis, Jen; Handler, Rob – Science Activities: Classroom Projects and Curriculum Ideas, 2017
Decision matrices are valuable engineering tools. They allow engineers to objectively examine solution options. Decision matrices can be incorporated in K-12 classrooms to support authentic engineering instruction. In this article we provide examples of how decision matrices have been incorporated into 6th and 7th grade classrooms as part of an…
Descriptors: Decision Making, Matrices, Teaching Methods, Middle School Students
Michele Shuster; Kira Claussen; Melly Locke; Krista Glazewski – International Journal of Designs for Learning, 2016
At the intersection of biology and computer science is the growing field of bioinformatics--the analysis of complex datasets of biological relevance. Despite the increasing importance of bioinformatics and associated practical applications, these are not standard topics in elementary and middle school classrooms. We report on a pilot project and…
Descriptors: Biology, Information Science, Faculty Development, Summer Programs
Lee, Yew-Jin; Chue, Shien – International Journal of Science Education, 2013
School-based curriculum innovations, including those in science education, are usually not adequately evaluated, if at all. Furthermore, current procedures and instruments for programme evaluations are often unable to support evidence-based decision-making. We suggest that adopting fidelity of implementation (FOI) criteria from healthcare research…
Descriptors: Science Instruction, Science Curriculum, Foreign Countries, Educational Innovation
Jarjoura, Christiane; Tayeh, Paula Abou; Zgheib, Nathalie K. – Journal of Biological Education, 2015
Team-based learning (TBL) is an innovative form of collaborative learning. The purpose of this study was to evaluate TBL's effect on the performance and satisfaction of grade 7 students in biology in a private school in Lebanon, as well as teachers' willingness to implement this new methodology. An exploratory study was performed whereby two…
Descriptors: Foreign Countries, Cooperative Learning, Teamwork, Middle School Students
Moate, Josephine – Teachers and Teaching: Theory and Practice, 2011
This research draws on sociocultural theories of learning and activity theory to explore the challenges faced by an innovative community of teachers in Central Finland. The aim of the teacher community was to develop a stream of foreign-language (FL)-mediated teaching and learning in the locality from kindergarten to upper secondary level. To…
Descriptors: Foreign Countries, Elementary Secondary Education, Educational Innovation, English (Second Language)
Chan, Yan Mei; Hom, Wendy; Montclare, Jin Kim – Journal of Chemical Education, 2011
Chemistry has become increasingly multidisciplinary. Starting in middle school and high school, however, the different disciplines are taught as distinct subjects and little effort is made to emphasize overlapping concepts. Development of innovative approaches to teaching science through the integration of technology is needed to provide students…
Descriptors: Mentors, Science Interests, Chemistry, Grade 7
Cokadar, Hulusi; Yilmaz, Gulcin Cihan – Journal of Science Education and Technology, 2010
The purpose of this study is to examine the effect of creative drama-based instruction on seventh graders' science achievements in the ecology and matter cycles unit and their attitudes toward science. The study is an experimental study carried out in one of the public elementary schools in Turkey during 2005-2006 schooling year. An ecological…
Descriptors: Experimental Groups, Drama, Control Groups, Student Attitudes
Murray, Jenny; Bartelmay, Kathy – Science and Children, 2005
Can second-grade students construct an understanding of sophisticated science processes and explore physics concepts while creating their own inventions? Yes! Students accomplished this and much more through a month-long project in which they used Legos and Robolab, the Lego computer programing software, to create their own inventions. One…
Descriptors: Grade 2, Workshops, Educational Technology, Teaching Methods