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Chang, Shao-Chen; Hwang, Gwo-Jen – Interactive Learning Environments, 2017
In this study, a mission synchronization-based peer-assistance approach is proposed to improve students' learning performance in digital game-based learning activities. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the participants' learning…
Descriptors: Educational Games, Computer Games, Peer Relationship, Cooperative Learning
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Warren, Christopher M.; Dyer, Ashley; Blumenstock, Jesse; Gupta, Ruchi S. – American Journal of Health Education, 2016
Background: Asthma places a heavy burden on Chicago's schoolchildren, particularly in low-income, minority communities. Recently, our group developed a 10-week afterschool program, the Student Asthma Research Team (START), which successfully engaged high school youth in a Photovoice investigation of factors impacting their asthma at school and in…
Descriptors: Urban Schools, Telecommunications, Diseases, Health Promotion
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Jarjoura, Christiane; Tayeh, Paula Abou; Zgheib, Nathalie K. – Journal of Biological Education, 2015
Team-based learning (TBL) is an innovative form of collaborative learning. The purpose of this study was to evaluate TBL's effect on the performance and satisfaction of grade 7 students in biology in a private school in Lebanon, as well as teachers' willingness to implement this new methodology. An exploratory study was performed whereby two…
Descriptors: Foreign Countries, Cooperative Learning, Teamwork, Middle School Students