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Susanna Toikka; Lasse Eronen; Päivi Atjonen; Sari Havu-Nuutinen – Cogent Education, 2024
This study examined the metacognitive knowledge of Finnish comprehensive school students and explored whether grade-based differences in metacognitive knowledge exist among 6th, 7th and 9th graders. Integrating qualitative (declarative, procedural, conditional) and contextual (person, task, strategy) frameworks, the research aims for a…
Descriptors: Metacognition, Problem Solving, Instructional Program Divisions, Grade 6
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
Reagan L. Mergen – ProQuest LLC, 2024
Mathematics literacy, which encompasses vital life skills such as learning to communicate and justify reasoning, is important for all people throughout their lives. Technology tools such as technology-based graphic organizers (TBGOs) provide universal accessibility supports for learners who experience difficulties with a variety of aspects of…
Descriptors: Equal Education, Educational Technology, Instructional Materials, Self Management
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Öztürk, Mesut; Demir, Ümit; Akkan, Yasar – International Journal on Social and Education Sciences, 2021
This study was carried out to examine proportional reasoning problem solving processes of seventh grade students. This study was conducted with the explanatory sequential mixed method design. In this respect, firstly, quantitative data from 56 students were collected and analyzed. Then, qualitative data of the study was collected from six students…
Descriptors: Thinking Skills, Mathematical Concepts, Mathematics Skills, Problem Solving
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Kuo, Wei-Chen; Hsu, Ting-Chia – Asia-Pacific Education Researcher, 2020
This study utilized unplugged computational thinking learning material named Robot City as the instructional material. The board game corresponds to structural programming, including sequential structure, conditional structure, repetitive structure, and the modeling concept of calling a procedure in programming languages. According to the…
Descriptors: Thinking Skills, Computation, Educational Games, Instructional Materials
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Siagan, Meryance V.; Saragih, Sahat; Sinaga, Bornok – International Electronic Journal of Mathematics Education, 2019
This study aims to analyze the effectiveness of learning materials oriented on problem-based learning models, the improvement mathematical problem solving ability and students' metacognition ability. Learning materials that developed are lesson plan, student book, student worksheet, mathematical problem solving ability and students' metacognition…
Descriptors: Instructional Materials, Problem Based Learning, Models, Student Improvement
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Saragih, Sahat; Napitupulu, Elvis – International Education Studies, 2015
The purpose of this research was to develop student-centered learning model aiming to improve high order mathematical thinking ability of junior high school students of based on curriculum 2013 in North Sumatera, Indonesia. The special purpose of this research was to analyze and to formulate the purpose of mathematics lesson in high order…
Descriptors: Foreign Countries, Junior High School Students, Mathematics Education, Secondary School Mathematics
Kerr, Deirdre S.; Chung, Gregory K. W. K. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2012
Commercial video games undergo usability studies to determine the degree to which the player is able to learn, control, and understand the game. Usability studies allow game designers to improve their games before they are released to the public. If usability studies could be expanded to include information about the presentation of the…
Descriptors: Multivariate Analysis, Usability, Instructional Materials, Video Games
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Gersten, Russell; Beckmann, Sybilla; Clarke, Benjamin; Foegen, Anne; Marsh, Laurel; Star, Jon R.; Witzel, Bradley – What Works Clearinghouse, 2009
Students struggling with mathematics may benefit from early interventions aimed at improving their mathematics ability and ultimately preventing subsequent failure. This guide provides eight specific recommendations intended to help teachers, principals, and school administrators use Response to Intervention (RtI) to identify students who need…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Secondary School Mathematics, Elementary School Students
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What Works Clearinghouse, 2007
The What Works Clearinghouse (WWC) reviewed interventions to promote middle school students' math knowledge and skills. Because there is some variation in how school districts organize middle school, we considered curricula aimed at students in grades 6 through 9, covering one or more of the following content areas: numbers and operations,…
Descriptors: Probability, Intervention, Data Analysis, Computer Software
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Adjiage, Robert; Pluvinage, Francois – Educational Studies in Mathematics, 2007
This paper summarizes our analysis of the complexity of ratio problems at Grades 6 and 7, and reports a two-year experiment related to the teaching and learning of rational numbers and proportionality in these grades. Two classes were followed and observed. Part of the teaching material was common to both classes, mainly the objectives and the…
Descriptors: Grade 6, Students, Instructional Materials, Numbers
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What Works Clearinghouse, 2007
"Saxon Math" curricula and materials are available for grades K through 12, with the content and skills designed to meet National Council of Teachers of Mathematics (NCTM) standards and various state standards. This WWC report focuses on middle school math curricula, defined as all Saxon Math curricula for grades 6 through 9. The…
Descriptors: Intervention, State Standards, Word Problems (Mathematics), Mathematics Teachers
National Aeronautics and Space Administration (NASA), 2007
Lunar Nautics is a hands-on curriculum targeted to youth in grades 6 to 8, that allows the students to design, test, analyze and manage a space mission from initial concept to project funding. Lunar Nautics provides opportunities for development of problem solving skills and critical thinking skills that are needed to design, organize and manage a…
Descriptors: Science Activities, After School Programs, Thinking Skills, Problem Solving
Novotna, Jarmila, Ed.; Moraova, Hana, Ed.; Kratka, Magdalena, Ed.; Stehlikova, Nad'a, Ed. – International Group for the Psychology of Mathematics Education, 2006
This document contains the second volume of the proceedings of the 30th Annual Conference of the International Group for the Psychology of Mathematics Education. Conference presentations are centered around the theme "Mathematics at the Centre." This volume features 60 research reports by presenters with last names beginning between Abr…
Descriptors: Program Effectiveness, Foreign Countries, Middle Schools, Textbooks