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Woolford, Sam – i.e.: inquiry in education, 2022
Student investment in learning is often stronger when learning incorporates student choice, "real-world" authenticity, and creativity. This action research study investigated the impact of a particular tool for emphasizing these elements in learning: a free-choice, or "Genius Time," project in which middle school students in an…
Descriptors: Inquiry, Skill Development, Student Motivation, Personal Autonomy
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Beswick, Kim; Watt, Helen M. G.; Granziera, Helena; Geiger, Vince; Fraser, Sharon – ZDM: Mathematics Education, 2023
This study examined the extent to which boys fell into clusters comprised of different levels of motivations and costs. In turn, the antecedents of these clusters and associations with engagement and wellbeing outcomes were considered. Based on survey responses from 168 students across Years 5, 7 and 9 from an all-boys' school in Sydney,…
Descriptors: Males, Student Motivation, Grade 5, Grade 7
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Peralta, Louisa R.; Cinelli, Renata L.; Marvell, Claire L. – Health Education Journal, 2021
Objective: The ability of schools, school leaders and teachers to promote critical health literacy in teaching and learning is central to the development of health literacy in schools. However, research focusing on teachers and planning for health literacy through health programmes in school is minimal. This paper describes how one school Health…
Descriptors: Health Education, Health Programs, School Activities, Foreign Countries
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Bate, Frank; MacNish, Jean; Males, Steven – Learning, Media and Technology, 2014
This paper discusses gaming in a Western Australian school for boys. The overriding ethos of the school is supportive of the potential of ICT to better engage students and deliver enhanced educational outcomes. The school sees game-based design as at the vanguard of innovation, but also accepts its important duty of care responsibilities. Tensions…
Descriptors: Educational Games, Teaching Methods, Single Sex Schools, Males
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Roberts, Simon; Fairclough, Stuart – European Physical Education Review, 2011
This purpose of this study was to examine student activity, lesson contexts and teacher interactions during secondary school physical education, using a recently validated systematic observation instrument termed the System for Observing the Teaching of Games in Physical Education (SOTG-PE). Thirty, single-gender high school (11-16 years) physical…
Descriptors: Physical Education, Observation, Teacher Role, Interaction
Groves-Redwood, Tarawa F. – ProQuest LLC, 2012
The purpose of this study was to determine if there is a statistically significant mean difference in math and reading student performance by types of schools. The types of schools were identified as all-male and all-female public middle schools. Specifically, this study examined the impact of public single-sex schools on the mathematics and…
Descriptors: Single Sex Schools, Statistical Significance, Mathematics Achievement, Reading Achievement
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Rubel, Laurie H. – Journal of Statistics Education, 2007
This article reports on a subset of results from a larger study which examined middle and high school students' probabilistic reasoning. Students in grades 5, 7, 9, and 11 at a boys' school (n = 173) completed a Probability Inventory, which required students to answer and justify their responses to ten items. Supplemental clinical interviews…
Descriptors: Probability, Heuristics, Thinking Skills, Measures (Individuals)