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Lee, Silvia Wen-Yu – International Journal of Science and Mathematics Education, 2018
The purpose of this study was, first, to understand the item hierarchy regarding students' understanding of scientific models and modeling (USM). Secondly, this study investigated Taiwanese students' USM progression from 7th to 12th grade, and after participating in a model-based curriculum. The questionnaire items were developed based on 6…
Descriptors: Scientific Principles, Models, Experimental Groups, Student Surveys
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
Chung, C. J. ChanJin; Cartwright, Christopher; Cole, Matthew – Journal of STEM Education: Innovations and Research, 2014
Robotics competitions for K-12 students are popular, but are students really learning and improving their STEM scores through robotics competitions? If not, why not? If they are, how much more effective is learning through competitions than traditional classes? Is there room for improvement? What is the best robotics competition model to maximize…
Descriptors: STEM Education, Robotics, Competition, Teaching Methods