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Bergman, Daniel – Science Scope, 2011
The messages students receive through popular media such as movies, television, the internet, and music videos have a powerful influence and can shape their thinking. A national survey of media use by 8- to 18-year-olds found the average adolescent spends over seven and a half hours daily with entertainment media (KFF 2010). Rather than viewing…
Descriptors: Video Technology, Popular Culture, Mass Media Effects, Science Instruction
Ecalle, Jean; Magnan, Annie; Bouchafa, Houria; Gombert, Jean Emile – Dyslexia, 2009
This study aims to show that training using a computer game incorporating an audio-visual phoneme discrimination task with phonological units, presented simultaneously with orthographic units, might improve literacy skills. Two experiments were conducted, one in secondary schools with dyslexic children (Experiment 1) and the other in a…
Descriptors: Investigations, Dyslexia, Literacy, Test Construction