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Admiraal, Wilfried – Educational Technology & Society, 2015
Although adolescents are currently the most frequent users of the Internet, many youngsters still have difficulties with a critical, reflective, and responsible use of the Internet. A study was carried out on teaching with a digital role-play game to increase students' reflective Internet skills. In this game, students had to promote a fictional…
Descriptors: Role Playing, Pretests Posttests, Reflection, Internet
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de Groot, Renate H. M.; van Dijk, Martin L.; Kirschner, Paul A. – British Journal of Educational Technology, 2015
The GOALS study (Grootschalig Onderzoek naar Activiteiten van Limburgse Scholieren [Large-scale Research of Activities in Dutch Students]) was set up to investigate possible associations between different forms of physical activity and inactivity with cognitive performance, academic achievement and mental well-being. It was conducted at a…
Descriptors: Foreign Countries, Correlation, Physical Activities, Physical Activity Level
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Drent, Marjolein; Meelissen, Martina R. M.; van der Kleij, Fabienne M. – Journal of Curriculum Studies, 2013
Worldwide, the interest of policy-makers in participating in studies from the International Association for the Evaluation of Educational Achievement (IEA), such as Trends in International Mathematics and Science Study (TIMSS) has been growing rapidly over the past two decades. These studies offer the opportunity to relate the teaching and…
Descriptors: International Programs, Mathematics Achievement, Science Achievement, Data Analysis