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Sanders-Bustle, Lynn – Art Education, 2018
In this article, Sanders-Bustle recounts what happened when university art education students created socially engaged art (SEA), "Project Unway" and "Project Unity," in the hallways of a middle school. The events represented in this article stem from activities that took place in a secondary art education curriculum course…
Descriptors: Art Education, College Students, Middle School Students, Grade 6
Dretzke, Beverly J.; Yap, Shannen – Center for Applied Research and Educational Improvement, 2015
Transforming Education Through the Arts and Media (TEAM) is an arts integration program based on the concept of the 21st century transliterate learner who acquires knowledge and interacts across a range of tools, platforms, and media. Over a period of four years, TEAM was implemented in seventh- and eighth-grade classrooms by the Center for…
Descriptors: Higher Education, Art Education, Interdisciplinary Approach, Program Effectiveness
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Garvis, Susie; Pendergast, Donna – Australian Journal of Music Education, 2010
In the middle years of schooling, spanning grades four to nine, it is common practice for generalist teachers to deliver integrated arts education. Research confirms that teacher effectiveness with the arts is influenced by their sense of efficacy, which is derived from a coalition of factors including confidence, competence, subject mastery and…
Descriptors: Art Education, Teacher Effectiveness, Self Efficacy, Educational Experience
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning