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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
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Mills, Kathy; Comber, Barbara; Kelly, Pippa – English Teaching: Practice and Critique, 2013
This article is a call to literacy teachers and researchers to embrace the possibility of attending more consciously to the senses in digital media production. Literacy practices do not occur only in the mind, but involve the sensoriality, embodiment, co-presence, and movement of bodies. This paper theorises the sensorial and embodied dimension of…
Descriptors: Photography, Language Arts, Foreign Countries, Films
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Mueller, Michael P.; Pickering, John – Science Activities: Classroom Projects and Curriculum Ideas, 2010
The Bee Hunt! project and curriculum are designed with cultural and environmental sensitivity in mind. In this project, K-12 students develop their awareness and understanding of science and investigate North American pollinator declines. Bees, butterflies, and other pollinators are integrally connected to the pollination of the world's crops for…
Descriptors: Biodiversity, Entomology, Science Activities, Science Instruction