NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 2 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Àngels Llanes; Júlia Barón; Ariadna Sánchez-Hernández – Language, Culture and Curriculum, 2024
Second Language Pragmatics (L2 pragmatics) research focused on the study abroad (SA) context points out the benefits of this context for second language (L2) pragmatic development while also illustrating the non-linearity of this development, as it is shaped by different contextual factors and individual differences. Nevertheless, this research…
Descriptors: Second Language Learning, Second Language Instruction, Study Abroad, Pragmatics