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Erdogan, Tolga; Akkaya, Recai; Celebi Akkaya, Sibel – Educational Sciences: Theory and Practice, 2009
The aim of this study is to determine the effect of the Van Hiele model based instruction process on the creative thinking levels of 6th grade primary school students. Pre test-post test matching control group quasi-experimental design was used in the study. Fifty five students enrolled in sixth grades during the 2005-2006 educational year formed…
Descriptors: Models, Geometry, Context Effect, Creative Thinking
Broyles, Iris A. – ProQuest LLC, 2011
This study evaluated the effectiveness of a distributed cognition hybrid minicourse in increasing a 1-day camp's ability to effect long-term knowledge retention and pro-environment attitudes and behaviors in sixth graders. The preevent-postevent minicourse was designed to reduce cognitive overload generated by an intense immersion into the…
Descriptors: Video Technology, Pretests Posttests, Grade 6, Minicourses
Toner, Barbara K. – ProQuest LLC, 2010
Almost 70 years after Abraham Harold Maslow suggested in his 1943 work, "A Theory of Human Emotion", a child's need to feel safe in order to thrive (Maslow, 1943), educational communities, still embracing his insight, find themselves continuing to grapple with how to keep children safe-from one another. The bulk of educational research focused on…
Descriptors: Experimental Groups, Control Groups, Suburban Schools, Quasiexperimental Design
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Yang, Der Ching; Tsai, Yi Fang – Educational Technology & Society, 2010
A quasi-experimental design was adopted to investigate the effect of integrating technology into mathematics teaching on students' number sense and their learning attitudes. Two sixth-grade classes were selected from an elementary school in Taiwan for participation in this study. The control group with 32 students followed their usual mathematics…
Descriptors: Foreign Countries, Quasiexperimental Design, Technology Integration, Grade 6
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Chen, Hsiang-Ping; Lien, Chi-Jui; Annetta, Len; Lu, Yu-Ling – Educational Technology & Society, 2010
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini-world to learn about science, technology, and society. One hundred and thirty sixth-graders, about…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Educational Games
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Fang, Zhihui; Wei, Youhua – Journal of Educational Research, 2010
Despite recent calls for border crossing between reading and science, few studies have examined the impact of reading infusion in the science curriculum on students' science literacy. In this quasi-experimental study, the authors investigated the effects of an inquiry-based science curriculum that integrated explicit reading strategy instruction…
Descriptors: Middle School Students, Program Effectiveness, Scientific Literacy, Science Instruction
Plony, Doreen A. – ProQuest LLC, 2013
The purpose of this ex post facto study was to analyze archive data to investigate the effects of Read 180, a computer-based supplemental reading intervention, on students' academic achievement for the academic school year 2011-2012. Further analyses examined if influences existed in variables such as grade level, gender, and ethnicity of the…
Descriptors: Program Effectiveness, Program Evaluation, Academic Achievement, Achievement Gains
Rethinam, Vasuki; Lynch, Sharon J. – Society for Research on Educational Effectiveness, 2011
This study is an evaluation of "Exploring Motion and Forces: Speed, Acceleration, and Friction" ("M&F") developed by ARIES of the Harvard-Smithsonian Center for Astrophysics (2001). Although "M&F" has been used in many schools and field-tested, it has never been evaluated in rigorous experimental or…
Descriptors: Low Achievement, High Achievement, Academic Achievement, Motion
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Conradty, Catherine; Bogner, Franz X. – Educational Studies, 2010
Concept mapping is discussed as a means to promote meaningful learning and in particular progress in reading comprehension skills. Its increasing implementation necessitates the acquisition of adequate knowledge about frequent errors in order to make available an effective introduction to the new learning method. To analyse causes of errors, 283…
Descriptors: Concept Mapping, Reading Comprehension, Grade 6, Misconceptions
Hsiao, Sheng-Che; Lin, Janet Mei-Chuen; Kang, Jiin-Cherng – Online Submission, 2011
A quasi-experiment was conducted at an elementary school to investigate if guided collaboration would facilitate programming learning of 6 graders. Sixty-six students of two intact classes learned to program in KPL (kid's programming language) for 18 weeks during the experiment. One class was randomly assigned to the control group (i.e.,…
Descriptors: Experimental Groups, Control Groups, Programming Languages, Achievement Tests
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Edwards, Clayton; Rule, Audrey – Journal of Computers in Mathematics and Science Teaching, 2013
Education in an online setting is an increasingly popular method of instruction. Previous studies comparing college or high school student performance in online and face-to-face courses found, in most cases, similar achievement between conditions. However, research is lacking regarding middle school students' academic performance and attitudes…
Descriptors: Qualitative Research, Student Surveys, Predictor Variables, Student Attitudes
Cutright, Cathy Arlene – ProQuest LLC, 2010
Middle-school male students currently face a disadvantage in reading comprehension compared to female students. Research suggests the problem is that more male students score below grade level in reading comprehension because they require more cognitive scaffolding. The purpose of this study was to evaluate the effectiveness of text-to-self…
Descriptors: Social Change, Statistical Analysis, Reading Instruction, Reading Comprehension
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Wang, Tzu-Hua – Computers & Education, 2010
This research combines the idea of cake format dynamic assessment defined by Sternberg and Grigorenko (2001) and the "graduated prompt approach" proposed by (Campione and Brown, 1985) and (Campione and Brown, 1987) to develop a multiple-choice Web-based dynamic assessment system. This research adopts a quasi-experimental design to…
Descriptors: Electronic Learning, Quasiexperimental Design, Learning Strategies, Prior Learning
Tobias, Keith S. – ProQuest LLC, 2012
This quantitative method, quasi-experimental design study examined the possible effect of foreign language study in Tennessee middle schools on mathematics achievement. The population was 1,708 historical student test scores of a single cohort spanning 6th through 8th Grades from the same schools within a large urban public school district. NCLB…
Descriptors: Second Language Learning, Middle School Students, Mathematics Achievement, Achievement Gains
Terry, Brian H. – ProQuest LLC, 2012
In this quasi-experimental study, the researcher investigated the effectiveness of three tactual strategies and one non-tactual strategy of content specific vocabulary acquisition. Flash cards, task cards, and learning wheels served as the tactual strategies, and vocabulary review sheets served as a non-tactual strategy. The sample (n = 85)…
Descriptors: Vocabulary Development, Manipulative Materials, Instructional Effectiveness, Teaching Methods
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